source-engine/game/client/swarm/vgui/asw_vgui_computer_camera.h
2023-10-03 17:23:56 +03:00

47 lines
1.4 KiB
C++

#ifndef _INCLUDED_ASW_VGUI_COMPUTER_CAMERA_H
#define _INCLUDED_ASW_VGUI_COMPUTER_CAMERA_H
#include <vgui_controls/Frame.h>
#include <vgui_controls/PropertyPage.h>
#include <vgui_controls/Slider.h>
#include <vgui/IScheme.h>
#include "vgui_controls\PanelListPanel.h"
#include "vgui_controls\ComboBox.h"
#include "vgui/IScheme.h"
#include "asw_vgui_ingame_panel.h"
class C_ASW_Hack_Computer;
class ImageButton;
// computer page showing a remote camera view
class CASW_VGUI_Computer_Camera : public vgui::Panel, public CASW_VGUI_Ingame_Panel
{
DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_Camera, vgui::Panel );
CASW_VGUI_Computer_Camera( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackDoor );
virtual ~CASW_VGUI_Computer_Camera();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink(); // called every frame before painting, but only if panel is visible
virtual void PerformLayout();
void ASWInit();
virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
virtual void OnCommand(char const* command);
// current computer hack
C_ASW_Hack_Computer* m_pHackComputer;
ImageButton* m_pBackButton;
vgui::Label* m_pCameraLabel;
vgui::Label* m_pTitleLabel;
vgui::ImagePanel* m_pCameraImage;
bool m_bMouseOverBackButton;
// overall scale of this window
float m_fScale;
float m_fLastThinkTime;
bool m_bSetAlpha;
};
#endif /* _INCLUDED_ASW_VGUI_COMPUTER_CAMERA_H */