source-engine/game/client/swarm/vgui/asw_hud_health_cross.h
2023-10-03 17:23:56 +03:00

42 lines
1.3 KiB
C++

#ifndef _INCLUDED_ASW_HUD_HEALTH_CROSS_H
#define _INCLUDED_ASW_HUD_HEALTH_CROSS_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_BasePanel.h"
#include <vgui_controls/Panel.h>
#include <vgui_controls/AnimationController.h>
class CASW_HUD_Marine_Portrait;
namespace vgui
{
class Label;
};
// a particular marine portrait on the hud
class CASW_HUD_Health_Cross : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CASW_HUD_Health_Cross, vgui::Panel );
public:
CASW_HUD_Health_Cross(vgui::Panel *pParent, const char *szPanelName );
virtual void OnThink();
virtual void Paint();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "DefaultMedium" );
CPanelAnimationVarAliasType( int, m_nFullHealthTexture, "FullHealth", "vgui/hud/health_full", "textureid" );
CPanelAnimationVarAliasType( int, m_nNoHealthTexture, "NoHealth", "vgui/hud/health_none", "textureid" );
CPanelAnimationVarAliasType( float, health_xpos, "digit_xpos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, health_ypos, "digit_ypos", "0", "proportional_float" );
vgui::Label *m_pHealthLabel;
vgui::Label *m_pHealthLabelShadow;
vgui::DHANDLE< CASW_HUD_Marine_Portrait > m_hPortrait;
int m_iHealth;
};
#endif // _INCLUDED_ASW_HUD_HEALTH_CROSS_H