source-engine/game/client/swarm/vgui/asw_hud_blank.cpp
2023-10-03 17:23:56 +03:00

222 lines
5.8 KiB
C++

#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "view.h"
#include "iclientmode.h"
#define PAIN_NAME "sprites/%d_pain.vmt"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui/ILocalize.h>
using namespace vgui;
#include "asw_hudelement.h"
#include "hud_numericdisplay.h"
#include "c_asw_player.h"
#include "c_asw_marine.h"
#include "asw_marine_profile.h"
#include "c_asw_marine_resource.h"
#include "ConVar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define INIT_HEALTH -1
//-----------------------------------------------------------------------------
// Purpose: Health panel
//-----------------------------------------------------------------------------
class CASWHudHealth : public CASW_HudElement, public CHudNumericDisplay
{
DECLARE_CLASS_SIMPLE( CASWHudHealth, CHudNumericDisplay );
public:
CASWHudHealth( const char *pElementName );
virtual void Init( void );
virtual void VidInit( void );
virtual void Reset( void );
virtual void OnThink();
void MsgFunc_Damage( bf_read &msg );
//virtual void DrawTexturedBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha );
virtual void ApplySchemeSettings(IScheme *pScheme);
private:
// old variables
int m_iHealth;
int m_bitsDamage;
//int m_nSwarmBackgroundID;
};
DECLARE_HUDELEMENT( CASWHudHealth );
DECLARE_HUD_MESSAGE( CASWHudHealth, Damage );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CASWHudHealth::CASWHudHealth( const char *pElementName ) : CASW_HudElement( pElementName ), CHudNumericDisplay(NULL, "ASWHudHealth")
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
//SetPaintBackgroundType(1); // single texture
//m_nSwarmBackgroundID = vgui::surface()->CreateNewTextureID();
//vgui::surface()->DrawSetTextureFile( m_nSwarmBackgroundID, "vgui/swarm/HUD/ASWHUDNameHealth" , true, false);
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
SetScheme(scheme);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CASWHudHealth::Init()
{
HOOK_HUD_MESSAGE( CASWHudHealth, Damage );
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CASWHudHealth::Reset()
{
m_iHealth = INIT_HEALTH;
m_bitsDamage = 0;
SetLabelText(L"BASTILLE");
/*wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH");
if (tempString)
{
SetLabelText(tempString);
}
else
{
SetLabelText(L"HEALTH");
}*/
SetDisplayValue(m_iHealth);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CASWHudHealth::VidInit()
{
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CASWHudHealth::OnThink()
{
int newHealth = 0;
C_ASW_Player *local = C_ASW_Player::GetLocalASWPlayer();
if ( local )
{
C_ASW_Marine *marine = local->GetMarine();
if (marine)
{
newHealth = MAX( marine->GetHealth(), 0 );
if (marine->GetMarineResource())
{
CASW_Marine_Profile* profile = local->GetMarine()->GetMarineResource()->GetProfile();
if (profile)
{
char lower[32];
strcpy(lower, profile->m_ShortName);
strupr(lower);
wchar_t szconverted[32];
const wchar_t* label = &szconverted[0];
g_pVGuiLocalize->ConvertANSIToUnicode( lower, szconverted, sizeof(szconverted) );
SetLabelText(label);
}
}
}
else
{
newHealth = 0;
SetLabelText(L" ");
}
}
// Only update the fade if we've changed health
if ( newHealth == m_iHealth )
{
return;
}
m_iHealth = newHealth;
if ( m_iHealth >= 20 )
{
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20");
}
else if ( m_iHealth > 0 )
{
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20");
}
SetDisplayValue(m_iHealth);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CASWHudHealth::MsgFunc_Damage( bf_read &msg )
{
int armor = msg.ReadByte(); // armor
int damageTaken = msg.ReadByte(); // health
long bitsDamage = msg.ReadLong(); // damage bits
bitsDamage; // variable still sent but not used
Vector vecFrom;
vecFrom.x = msg.ReadBitCoord();
vecFrom.y = msg.ReadBitCoord();
vecFrom.z = msg.ReadBitCoord();
// Actually took damage?
if ( damageTaken > 0 || armor > 0 )
{
if ( damageTaken > 0 )
{
// start the animation
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken");
// see if our health is low
if ( m_iHealth > 0 && m_iHealth < 20 )
{
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("HealthLow");
}
}
}
}
/*
void CASWHudHealth::DrawTexturedBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha )
{
if ( m_nSwarmBackgroundID == -1 )
return;
color[3] *= normalizedAlpha;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nSwarmBackgroundID);
surface()->DrawTexturedRect(x, y, x + wide, y + tall);
}*/
void CASWHudHealth::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetBgColor(Color(255,255,255,255));
}