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https://github.com/nillerusr/source-engine.git
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88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "tier0/platform.h"
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#include "tier0/progressbar.h"
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#include "bitmap/float_bm.h"
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#include "mathlib/mathlib.h"
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#include "tier2/tier2.h"
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#include "tier0/memdbgon.h"
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#include "raytrace.h"
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#include "bitmap/tgawriter.h"
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void main(int argc,char **argv)
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{
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InitCommandLineProgram( argc, argv );
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if (argc != 5)
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{
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printf("format is 'rt_test src_image dest_image xsize ysize'\n");
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}
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else
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{
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ReportProgress("reading src texture",0,0);
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FloatBitMap_t src_texture(argv[1]);
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int xsize = atoi( argv[3] );
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int ysize = atoi( argv[4] );
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// render a simple scene of a terrain, using a bitmap for color data and its alpha channel for the height
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RayTracingEnvironment rt_Env;
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int id = 1;
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float flXScale = (1.0/(src_texture.Width-1) );
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float flZScale = (1.0/(src_texture.Height-1) );
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for( int y=0; y < src_texture.Height-1; y++ )
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for(int x=0 ; x < src_texture.Width-1; x++ )
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{
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Vector vecVerts[2][2];
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for(int iy=0 ; iy < 2; iy++)
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for(int ix=0 ; ix < 2; ix++)
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{
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vecVerts[ix][iy].x = 2.0* ( ( x+ix )*flXScale-0.5 );
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if ( ( x+ix == src_texture.Width-1 ) || ( y+iy==src_texture.Height-1 ) )
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vecVerts[ix][iy].y = 0;
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else
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vecVerts[ix][iy].y = 0.3*src_texture.Pixel( x+ix, y+iy, 1 );
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vecVerts[ix][iy].z = -2.0* ( ( y+iy )*flZScale-0.5 );
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}
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Vector vecColor( GammaToLinear(src_texture.Pixel(x,y,0)),
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GammaToLinear( src_texture.Pixel( x, y, 1 )),
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GammaToLinear( src_texture.Pixel( x, y, 2 )) );
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rt_Env.AddTriangle( id++, vecVerts[0][0], vecVerts[1][0], vecVerts[1][1], vecColor );
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rt_Env.AddTriangle( id++, vecVerts[0][0], vecVerts[0][1], vecVerts[1][1], vecColor );
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}
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rt_Env.AddTriangle( id++, Vector(0,0,-.2), Vector(.2,0,.2), Vector( -.2,0,.2), Vector( 0,0,1 ) );
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printf("n triangles %d\n",id);
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ReportProgress("Creating kd-tree",0,0);
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float stime = Plat_FloatTime();
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rt_Env.SetupAccelerationStructure();
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printf("kd built time := %d\n", (int) ( Plat_FloatTime() - stime ) );
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rt_Env.AddInfinitePointLight( Vector( 0,5, 0), Vector( .1,.1,.1 ));
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// lets render a frame
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uint32 *buf=reinterpret_cast<uint32 *> ( MemAlloc_AllocAligned( xsize * ysize * 4 , 16 ) );
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Vector EyePos(0,2,0);
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ReportProgress("Rendering",0,0);
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// rt_Env.RenderScene( xsize, ysize, xsize, buf, Vector( 0, 0.5, -1.0 ),
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// Vector( -1, 1, 0),
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// Vector( 1, 1, 0 ),
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// Vector( -1, -1, 0 ),
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// Vector( 1, -1, 0 ) );
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float curtime = Plat_FloatTime();
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for(int i=0;i<10;i++)
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{
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rt_Env.RenderScene( xsize, ysize, xsize, buf,
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EyePos,
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Vector( -1, 0,1)-EyePos,
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Vector( 1, 0, 1 )-EyePos,
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Vector( -1, 0, -1 )-EyePos,
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Vector( 1, 0, -1 )-EyePos );
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}
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float etime=Plat_FloatTime()-curtime;
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printf("pixels traced and lit per second := %f\n",(10*xsize*ysize)*(1.0/etime));
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TGAWriter::WriteTGAFile( "test.tga", xsize, ysize, IMAGE_FORMAT_RGBA8888,
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reinterpret_cast<uint8 *> (buf), 4*xsize );
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MemAlloc_FreeAligned( buf );
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}
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}
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