source-engine/tier1/processor_detect_linux.cpp
2021-04-25 23:36:09 +03:00

58 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: linux dependant ASM code for CPU capability detection
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if defined (__arm__)
bool CheckMMXTechnology(void) { return false; }
bool CheckSSETechnology(void) { return false; }
bool CheckSSE2Technology(void) { return false; }
bool Check3DNowTechnology(void) { return false; }
#else
#define cpuid(in,a,b,c,d) \
asm("pushl %%ebx\n\t" "cpuid\n\t" "movl %%ebx,%%esi\n\t" "pop %%ebx": "=a" (a), "=S" (b), "=c" (c), "=d" (d) : "a" (in));
bool CheckMMXTechnology(void)
{
unsigned long eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x800000;
}
bool CheckSSETechnology(void)
{
unsigned long eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x2000000L;
}
bool CheckSSE2Technology(void)
{
unsigned long eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x04000000;
}
bool Check3DNowTechnology(void)
{
unsigned long eax, unused;
cpuid(0x80000000,eax,unused,unused,unused);
if ( eax > 0x80000000L )
{
cpuid(0x80000001,unused,unused,unused,eax);
return ( eax & 1<<31 );
}
return false;
}
#endif