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https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
arm64 ptr size fix
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+4
-1
@@ -345,7 +345,9 @@ unsigned int CPhonemeTag::ComputeDataCheckSum()
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//-----------------------------------------------------------------------------
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// Purpose: Simple language to string and string to language lookup dictionary
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//-----------------------------------------------------------------------------
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#if defined(__i386__) || defined(__x86_64__)
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#pragma pack(1)
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#endif
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struct CCLanguage
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{
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@@ -369,8 +371,9 @@ static CCLanguage g_CCLanguageLookup[] =
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{ CC_THAI, "thai", 0 , 150, 250 },
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{ CC_PORTUGUESE,"portuguese", 0 , 0, 150 },
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};
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#if defined(__i386__) || defined(__x86_64__)
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#pragma pack()
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#endif
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void CSentence::ColorForLanguage( int language, unsigned char& r, unsigned char& g, unsigned char& b )
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{
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+21
-4
@@ -1292,8 +1292,15 @@ struct mstudio_modelvertexdata_t
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int GetGlobalTangentIndex( int i ) const;
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// base of external vertex data stores
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#ifdef PLATFORM_64BITS
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int unused_pVertexData;
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int unused_pTangentData;
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const void *pVertexData;
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const void *pTangentData;
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#else
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const void *pVertexData;
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const void *pTangentData;
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#endif
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};
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#ifdef PLATFORM_64BITS
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@@ -1314,12 +1321,19 @@ struct mstudio_meshvertexdata_t
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int GetModelVertexIndex( int i ) const;
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int GetGlobalVertexIndex( int i ) const;
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#ifdef PLATFORM_64BITS
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// MoeMod : fix 64bit ptr size
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int unused_modelvertexdata;
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int numLODVertexes[MAX_NUM_LODS];
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const mstudio_modelvertexdata_t *modelvertexdata;
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#else
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// indirection to this mesh's model's vertex data
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const mstudio_modelvertexdata_t *modelvertexdata;
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// used for fixup calcs when culling top level lods
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// expected number of mesh verts at desired lod
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int numLODVertexes[MAX_NUM_LODS];
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#endif
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};
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struct mstudiomesh_t
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@@ -1353,7 +1367,7 @@ struct mstudiomesh_t
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#ifdef PLATFORM_64BITS
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mstudio_meshvertexdata_t vertexdata;
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int unused[7]; // remove as appropriate
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int unused[6]; // remove as appropriate
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#else
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mstudio_meshvertexdata_t vertexdata;
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@@ -1424,14 +1438,16 @@ inline bool mstudio_modelvertexdata_t::HasTangentData( void ) const
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inline int mstudio_modelvertexdata_t::GetGlobalVertexIndex( int i ) const
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{
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mstudiomodel_t *modelptr = (mstudiomodel_t *)((byte *)this - offsetof(mstudiomodel_t, vertexdata));
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//Assert( ( modelptr->vertexindex % sizeof( mstudiovertex_t ) ) == 0 );
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Assert(&modelptr->vertexdata == this);
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Assert( ( modelptr->vertexindex % sizeof( mstudiovertex_t ) ) == 0 );
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return ( i + ( modelptr->vertexindex / sizeof( mstudiovertex_t ) ) );
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}
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inline int mstudio_modelvertexdata_t::GetGlobalTangentIndex( int i ) const
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{
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mstudiomodel_t *modelptr = (mstudiomodel_t *)((byte *)this - offsetof(mstudiomodel_t, vertexdata));
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//Assert( ( modelptr->tangentsindex % sizeof( Vector4D ) ) == 0 );
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Assert(&modelptr->vertexdata == this);
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Assert( ( modelptr->tangentsindex % sizeof( Vector4D ) ) == 0 );
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return ( i + ( modelptr->tangentsindex / sizeof( Vector4D ) ) );
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}
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@@ -1499,7 +1515,8 @@ inline const thinModelVertices_t * mstudiomesh_t::GetThinVertexData( void *pMode
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inline int mstudio_meshvertexdata_t::GetModelVertexIndex( int i ) const
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{
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mstudiomesh_t *meshptr = (mstudiomesh_t *)((byte *)this - offsetof(mstudiomesh_t,vertexdata));
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mstudiomesh_t *meshptr = (mstudiomesh_t *)((byte *)this - offsetof(mstudiomesh_t,vertexdata));
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Assert(&meshptr->vertexdata == this);
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return meshptr->vertexoffset + i;
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}
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@@ -24,7 +24,7 @@
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// This is a useful macro to iterate from head to tail in a linked list.
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#define FOR_EACH_LL( listName, iteratorName ) \
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for( int iteratorName=(listName).Head(); (listName).IsUtlLinkedList && iteratorName != (listName).InvalidIndex(); iteratorName = (listName).Next( iteratorName ) )
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for( auto iteratorName=(listName).Head(); (listName).IsUtlLinkedList && iteratorName != (listName).InvalidIndex(); iteratorName = (listName).Next( iteratorName ) )
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//-----------------------------------------------------------------------------
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// class CUtlLinkedList:
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