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arm64 : fix clang compile errors
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3bc519aecf
commit
f96a163cf8
@ -264,7 +264,7 @@ DmAttributeType_t CDmSerializerKeyValues::DetermineAttributeType( KeyValues *pKe
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if ( sscanf( pKeyValues->GetString(), "%f %f", &f1, &f2 ) == 2 )
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return AT_VECTOR2;
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int i = pKeyValues->GetInt( NULL, INT_MAX );
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int i = pKeyValues->GetInt( nullptr, INT_MAX );
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if ( ( sscanf( pKeyValues->GetString(), "%d", &i ) == 1 ) &&
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( !strchr( pKeyValues->GetString(), '.' ) ) )
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return AT_INT;
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@ -73,8 +73,10 @@ struct CSizeTest
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COMPILE_TIME_ASSERT( sizeof( QAngle ) == 12 );
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COMPILE_TIME_ASSERT( sizeof( Quaternion ) == 16 );
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COMPILE_TIME_ASSERT( sizeof( VMatrix ) == 64 );
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#if !defined( PLATFORM_64BITS )
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COMPILE_TIME_ASSERT( sizeof( CUtlString ) == 4 );
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COMPILE_TIME_ASSERT( sizeof( CUtlBinaryBlock ) == 16 );
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#endif
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COMPILE_TIME_ASSERT( sizeof( DmObjectId_t ) == 16 );
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};
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};
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@ -93,7 +93,7 @@ public:
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KeyValues *line = lines->GetFirstValue();
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while ( line )
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{
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const char *str = line->GetString( NULL, "" );
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const char *str = line->GetString( nullptr, "" );
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Vector4D p;
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int numPoints = sscanf( str, "%f %f %f %f", &p[0], &p[1], &p[2], &p[3] );
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if ( numPoints == 4 )
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@ -5618,7 +5618,8 @@ class CPhysicsPropMultiplayer : public CPhysicsProp, public IMultiplayerPhysics
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SetCollisionGroup( COLLISION_GROUP_DEBRIS );
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}
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m_fMass = VPhysicsGetObject()->GetMass();
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if(VPhysicsGetObject())
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m_fMass = VPhysicsGetObject()->GetMass();
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// VPhysicsGetObject() is NULL on the client, which prevents the client from finding a decent
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// AABB surrounding the collision bounds. If we've got a VPhysicsGetObject()->GetCollide(), we'll
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@ -99,7 +99,9 @@ CCSWeaponInfo g_EquipmentInfo[MAX_EQUIPMENT];
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void PrepareEquipmentInfo( void )
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{
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memset( g_EquipmentInfo, 0, ARRAYSIZE( g_EquipmentInfo ) );
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// MoeMod : dont use memset here
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for(int i = 0; i < MAX_EQUIPMENT; ++i)
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g_EquipmentInfo[i] = {};
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g_EquipmentInfo[2].SetWeaponPrice( CSGameRules()->GetBlackMarketPriceForWeapon( WEAPON_KEVLAR ) );
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g_EquipmentInfo[2].SetDefaultPrice( KEVLAR_PRICE );
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@ -91,11 +91,12 @@
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// Use this to extern send and receive datatables, and reference them.
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#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;}
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#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;}
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#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable; extern int g_SendTableInit;}
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#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable; extern int g_RecvTableInit;}
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#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
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#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
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// MoeMod: ODR Use it to prevent being dropped by linker
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#define REFERENCE_SEND_TABLE(tableName) (tableName::g_SendTableInit + &tableName::g_SendTableInit, tableName::g_SendTable)
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#define REFERENCE_RECV_TABLE(tableName) (tableName::g_RecvTableInit + &tableName::g_RecvTableInit, tableName::g_RecvTable)
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class SendProp;
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@ -171,17 +171,24 @@ typedef float vec_t;
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// This assumes the ANSI/IEEE 754-1985 standard
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//-----------------------------------------------------------------------------
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inline unsigned long& FloatBits( vec_t& f )
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// MoeMod : fix reinterpret_cast UB - Maybe fail with strict alias
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union FloatCast_u
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{
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return *reinterpret_cast<unsigned long*>(&f);
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vec_t f;
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unsigned int i;
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};
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inline unsigned int& FloatBits( vec_t& f )
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{
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return reinterpret_cast<FloatCast_u *>(&f)->i;
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}
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inline unsigned long const& FloatBits( vec_t const& f )
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inline unsigned int const& FloatBits( vec_t const& f )
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{
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return *reinterpret_cast<unsigned long const*>(&f);
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return reinterpret_cast<FloatCast_u const*>(&f)->i;
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}
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inline vec_t BitsToFloat( unsigned long i )
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inline vec_t BitsToFloat( unsigned int i )
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{
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vec_t f;
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memcpy( &f, &i, sizeof(f));
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@ -193,7 +200,7 @@ inline bool IsFinite( vec_t f )
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return ((FloatBits(f) & 0x7F800000) != 0x7F800000);
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}
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inline unsigned long FloatAbsBits( vec_t f )
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inline unsigned int FloatAbsBits( vec_t f )
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{
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return FloatBits(f) & 0x7FFFFFFF;
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}
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