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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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+2
-1
@@ -15,6 +15,7 @@ def configure(conf):
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conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
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'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
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conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
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conf.check(lib='GL', uselib_store='GL')
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def build(bld):
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source = [
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@@ -30,7 +31,7 @@ def build(bld):
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defines = []
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libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR']
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libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL']
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install_path = bld.env.LIBDIR
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