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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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@@ -45,6 +45,7 @@ def build(bld):
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'cmatrendercontext.cpp',
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'cmatqueuedrendercontext.cpp',
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'ctexturecompositor.cpp',
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'gltexturehack.cpp',
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'../public/tier0/memoverride.cpp'
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]
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