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game: fuck windows-1252
This commit is contained in:
parent
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commit
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Clients CBaseObject
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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||||
// Purpose: Clients CBaseObject
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2007, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2007, Valve LLC, All rights reserved. ============
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//
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||||
// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose: A clientside, visual only model that's attached to players
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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||||
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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||||
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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||||
// Purpose: Entity that propagates objective data
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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||||
//
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// Purpose: Entity that propagates general data needed by clients for every player.
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
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||||
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
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||||
//
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||||
// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
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||||
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
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||||
//
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||||
// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
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//
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//=============================================================================
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's custom C_PlayerResource
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's custom C_PlayerResource
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose: Client side C_TFTeam class
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//
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose: Client side CTFTeam class
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's CWeaponBuilder class
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
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//
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//=============================================================================
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#include "cbase.h"
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A blood spray effect to expose successful hits.
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific explosion effects
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific explosion effects
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose: Game-specific impact effect hooks
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose: HUD Target ID element
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//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Hud element that indicates the direction of damage taken by the player
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws CSPort's death notices
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose: HUD Target ID element
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//
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: Implementation of CHudHealth class.
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//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
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||||
// Purpose:
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//
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@ -1,5 +1,5 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
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||||
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: HUD Target ID element
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||||
//
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||||
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@ -1,4 +1,4 @@
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||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
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||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: TF2 specific input handling
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Rich Presence support.
|
||||
// HACK: This file has also become the client wing of matchmaking. Matchmaking should
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: TF implementation of the IPresence interface
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Rich Presence support
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: TF implementation of the IPresence interface
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Responsible for drawing the scene
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF AmmoPack.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF AmmoPack.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF Armor.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF Armor.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF Reset Entity (resets the teams).
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF GrenadePack.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF GrenadePack.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF HealthKit.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF HealthKit.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: CTF Intermission.
|
||||
//
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user