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add macos workflow, fix filesystem_async max thread count
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@@ -2224,7 +2224,7 @@ GLMDisplayDB *CSDLMgr::GetDisplayDB( void )
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}
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#ifndef OSX
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# include "glmdisplaydb_linuxwin.inl"
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#include "glmdisplaydb_linuxwin.inl"
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#endif
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@@ -24,11 +24,10 @@ def build(bld):
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source += [
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'sdlmgr.cpp'
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]
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if bld.env.DEST_OS == 'darwin':
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source += [
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'glmrendererinfo_osx.mm'
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]
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if bld.env.DEST_OS == 'darwin' and bld.env.GL:
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source += ['glmrendererinfo_osx.mm']
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if bld.env.DEST_OS == 'win32':
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source += [
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