game(client): optimize touch drawing

This commit is contained in:
nillerusr
2022-09-16 02:41:03 +03:00
parent bf860c87c6
commit f07ba797c5
4 changed files with 811 additions and 19 deletions
+5 -5
View File
@@ -440,14 +440,14 @@ void CMatSystemTexture::SetTextureRGBA( const char *rgba, int wide, int tall, Im
++nTextureId;
ITexture *pTexture = g_pMaterialSystem->CreateProceduralTexture(
pTextureName,
TEXTURE_GROUP_VGUI,
pTextureName,
TEXTURE_GROUP_VGUI,
width,
height,
format,
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_POINTSAMPLE );
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY );
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetInt( "$vertexcolor", 1 );