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game(client): optimize touch drawing
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@@ -440,14 +440,14 @@ void CMatSystemTexture::SetTextureRGBA( const char *rgba, int wide, int tall, Im
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++nTextureId;
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ITexture *pTexture = g_pMaterialSystem->CreateProceduralTexture(
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pTextureName,
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TEXTURE_GROUP_VGUI,
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pTextureName,
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TEXTURE_GROUP_VGUI,
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width,
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height,
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format,
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TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
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TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
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TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_POINTSAMPLE );
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TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
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TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
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TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY );
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KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
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pVMTKeyValues->SetInt( "$vertexcolor", 1 );
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