Update ToGLES( fix occlusion query and other small things )

This commit is contained in:
nillerusr
2022-01-09 19:32:21 +03:00
parent d651c2b38d
commit ead7bfc155
17 changed files with 373 additions and 266 deletions
+186 -110
View File
@@ -114,7 +114,7 @@ const GLMTexFormatDesc g_formatDescTable[] =
{ "_A8R8G8B8", D3DFMT_A8R8G8B8, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 },
{ "_A4R4G4B4", D3DFMT_A4R4G4B4, GL_RGBA4, 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 1, 2 },
{ "_X8R8G8B8", D3DFMT_X8R8G8B8, GL_RGB8, GL_SRGB8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 },
{ "_X1R5G5B5", D3DFMT_X1R5G5B5, GL_RGB5, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 },
{ "_A1R5G5B5", D3DFMT_A1R5G5B5, GL_RGB5_A1, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 },
@@ -1106,6 +1106,8 @@ void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z
*zStrideOut = zStride;
}
extern void convert_texture( GLint &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data );
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
{
GLMRegion readBox;
@@ -1177,26 +1179,24 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
gGL->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
gGL->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ctx->m_samplers[0].m_pBoundTex->m_texName, 0);
uint fmt = format->m_glDataFormat;
GLenum fmt = format->m_glDataFormat;
if( fmt == GL_BGR )
fmt = GL_RGB;
else if( fmt == GL_BGRA )
fmt = GL_RGBA;
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt , format->m_glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : format->m_glDataType, sliceAddress);
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt, format->m_glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : format->m_glDataType, sliceAddress);
GLint intformat = format->m_glDataFormat;
GLenum _format = format->m_glDataFormat;
GLenum _type = format->m_glDataType;
// TODO(nillerusr): Don't convert, should change m_format to another one
convert_texture(intformat, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, _format, _type, sliceAddress);
gGL->glBindFramebuffer(GL_READ_FRAMEBUFFER, Rfbo);
gGL->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, Dfbo);
gGL->glDeleteFramebuffers(1, &fbo);
#if 0
gGL->glGetTexImage( target, // target
desc->m_req.m_mip, // level
format->m_glDataFormat, // dataformat
format->m_glDataType, // datatype
sliceAddress ); // destination
#endif
}
}
break;
@@ -3258,7 +3258,6 @@ const char *get_enum_str(uint val)
if( g_glEnums[i].value == val )
return g_glEnums[i].str;
}
return "UNKNOWN";
}
@@ -3301,6 +3300,148 @@ static inline float float_h2f(halffloat_t t)
return tmp.f;
}
static inline halffloat_t float_f2h(float f)
{
fullfloat_t tmp;
halffloat_t ret;
tmp.f = f;
ret.x.sign = tmp.x.sign;
if (tmp.x.exp == 0) {
// O and denormal
ret.bin = 0;
} else if (tmp.x.exp==255) {
// Inf / NaN
ret.x.exp = 31;
ret.x.mant = tmp.x.mant>>13;
} else if(tmp.x.exp>0x71) {
// flush to 0
ret.x.exp = 0;
ret.x.mant = 0;
} else if(tmp.x.exp<0x8e) {
// clamp to max
ret.x.exp = 30;
ret.x.mant = 1023;
} else {
ret.x.exp = tmp.x.exp - 38;
ret.x.mant = tmp.x.mant>>13;
}
return ret;
}
static uint8_t srgb_table[256] = {0};
void pixel_srgb_inplace(GLvoid* pixels, GLuint size, GLuint width, GLuint height)
{
// return;
if(!srgb_table[255]) {
// create table
for (int i=1; i<256; ++i) {
srgb_table[i] = floorf(255.f*powf(i/255.f, 2.2f)+0.5f);
}
}
uint8_t *data = (uint8_t*)pixels;
int sz = width*height*size;
for (int i=0; i < sz; i += size)
{
data[i] = srgb_table[data[i]];
data[i+1] = srgb_table[data[i+1]];
data[i+2] = srgb_table[data[i+2]];
}
}
void convert_texture( GLint &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data )
{
// printf("internalformat=%s format=%s type=%s\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
if( internalformat == GL_SRGB8 && (format == GL_RGBA || format == GL_BGRA ))
internalformat = GL_SRGB8_ALPHA8;
if( format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA )
internalformat = format;
// if( internalformat == GL_SRGB8_ALPHA8 )
// internalformat = GL_RGBA;
// if( internalformat == GL_SRGB8 )
// internalformat = GL_RGB;
if( data )
{
uint8_t *_data = (uint8_t*)data;
if( format == GL_BGR )
{
for( int i = 0; i < width*height*3; i+=3 )
{
uint8_t tmp = _data[i];
_data[i] = _data[i+2];
_data[i+2] = tmp;
}
format = GL_RGB;
}
else if( format == GL_BGRA )
{
for( int i = 0; i < width*height*4; i+=4 )
{
uint8_t tmp = _data[i];
_data[i] = _data[i+2];
_data[i+2] = tmp;
}
format = GL_RGBA;
}
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
new_data[i] = _data[i] >> 8;
new_data[i+1] = _data[i+1] >> 8;
new_data[i+2] = _data[i+2] >> 8;
new_data[i+3] = _data[i+3] >> 8;
}
internalformat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
else if( internalformat == GL_SRGB8_ALPHA8 )
{
// pixel_srgb_inplace( data, 4, width, height );
internalformat = GL_RGBA;
}
else if( internalformat == GL_SRGB8 )
{
// pixel_srgb_inplace( data, 3, width, height );
internalformat = GL_RGB;
}
}
else
{
if( format == GL_BGR )
format = GL_RGB;
else if( format == GL_BGRA )
format = GL_RGBA;
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 )
{
internalformat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
}
if( type == GL_UNSIGNED_INT_8_8_8_8_REV )
type = GL_UNSIGNED_BYTE;
// printf("internalformat=%s format=%s type=%s\n==========================================\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
}
void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
@@ -3311,65 +3452,8 @@ void TexImage2D(GLenum target,
GLenum type,
const void * data)
{
if( type == GL_UNSIGNED_INT_8_8_8_8_REV )
type = GL_UNSIGNED_BYTE;
if( format == GL_BGR )
format = GL_RGB;
convert_texture( internalformat, width, height, format, type, data );
if( format == GL_BGRA )
format = GL_RGBA;
if( internalformat == GL_SRGB8 && format == GL_RGBA )
internalformat = GL_SRGB8_ALPHA8;
if( format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA )
internalformat = format;
#if 0
if( internalformat == GL_SRGB8 )
internalformat = GL_RGB;
if( internalformat == GL_SRGB8_ALPHA8 )
internalformat = GL_RGBA;*/
if( data )
{
if( internalformat == GL_RGBA16F )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
halffloat_t fl;
fl.bin = _data[i]; new_data[i] = float_h2f(fl)*255;
fl.bin = _data[i+1]; new_data[i+1] = float_h2f(fl)*255;
fl.bin = _data[i+2]; new_data[i+2] = float_h2f(fl)*255;
fl.bin = _data[i+3]; new_data[i+3] = float_h2f(fl)*255;
}
internalformat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
else if( internalformat == GL_RGBA16 )
{
uint16_t *_data = (uint16_t*)data;
uint8_t *new_data = (uint8_t*)data;
for( int i = 0; i < width*height*4; i+=4 )
{
new_data[i] = _data[i] >> 8;
new_data[i+1] = _data[i+1] >> 8;
new_data[i+2] = _data[i+2] >> 8;
new_data[i+3] = _data[i+3] >> 8;
}
data = new_data;
internalformat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
}
#endif
gGL->glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
}
@@ -3501,10 +3585,28 @@ void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
if( srgb )
intformat = GL_SRGB8_ALPHA8;
}
//gGL->glTexImage2D(target, 0, internalformat, width, height, border, format, type, data);
TexImage2D( target, level, intformat, width, height, border, format, type, pixels );
gGL->glTexImage2D(target, level, intformat, width, height, border, format, type, pixels);
//TexImage2D( target, level, intformat, width, height, border, format, type, pixels );
if( data != pixels )
free(pixels);
}
void TexSubImage2D( GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLint internalformat,
GLenum type,
const void * data)
{
convert_texture( internalformat, width, height, format, type, data );
gGL->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, data);
}
// TexSubImage should work properly on every driver stack and GPU--enabling by default.
ConVar gl_enabletexsubimage( "gl_enabletexsubimage", "1" );
@@ -3562,11 +3664,11 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false;
//if ( (target==GL_TEXTURE_2D) && (m_sliceFlags[ desc->m_sliceIndex ] & kSliceValid) )
//{
// mayUseSubImage = gl_enabletexsubimage.GetInt() != 0;
//}
if ( (target==GL_TEXTURE_2D) && (m_sliceFlags[ desc->m_sliceIndex ] & kSliceValid) )
{
// mayUseSubImage = gl_enabletexsubimage.GetInt() != 0;
}
// check flavor, 2D, 3D, or cube map
// we also have the choice to use subimage if this is a tex already created. (open question as to benefit)
@@ -3681,54 +3783,28 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
{
// go subimage2D if it's a replacement, not a creation
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glTexSubImage2D( glDataFormat,
TexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize)
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize)
glDataFormat, // format
glDataType == GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : glDataType, // type
intformat,
glDataType, // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
);
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
/*
//http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml
glTexSubImage2D( target,
desc->m_req.m_mip, // level
0, // xoffset
0, // yoffset
slice->m_xSize, // width
slice->m_ySize, // height
glDataFormat, // format
glDataType, // type
sliceAddress // data
);
*/
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
}
else
{
if (m_layout->m_key.m_texFlags & kGLMTexRenderable)
{
if (gl_rt_forcergba.GetInt())
{
if (glDataFormat == GL_BGRA)
{
// change it
glDataFormat = GL_RGBA;
}
}
}
{
// uncompressed path
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html
TexImage2D( target, // target