Update ToGLES( fix occlusion query and other small things )

This commit is contained in:
nillerusr
2022-01-09 19:32:21 +03:00
parent d651c2b38d
commit ead7bfc155
17 changed files with 373 additions and 266 deletions
+2 -4
View File
@@ -362,8 +362,8 @@ void CGLMProgram::Compile( EGLMProgramLang lang )
GLchar log[4096];
gGL->glGetShaderInfoLog( glslDesc->m_object.glsl, sizeof(log), &maxLength, log );
printf("shader compile log: %s\n", log);
printf("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
Msg("shader compile log: %s\n", log);
Msg("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
}
#if 0 //GLM_FREE_SHADER_TEXT
@@ -785,8 +785,6 @@ bool CGLMShaderPair::ValidateProgramPair()
{
gGL->glUseProgram( m_program );
printf("Sample text\n");
m_ctx->NewLinkedProgram();
m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );