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Update ToGLES( fix occlusion query and other small things )
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@@ -362,8 +362,8 @@ void CGLMProgram::Compile( EGLMProgramLang lang )
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GLchar log[4096];
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gGL->glGetShaderInfoLog( glslDesc->m_object.glsl, sizeof(log), &maxLength, log );
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printf("shader compile log: %s\n", log);
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printf("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
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Msg("shader compile log: %s\n", log);
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Msg("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
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}
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#if 0 //GLM_FREE_SHADER_TEXT
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@@ -785,8 +785,6 @@ bool CGLMShaderPair::ValidateProgramPair()
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{
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gGL->glUseProgram( m_program );
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printf("Sample text\n");
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m_ctx->NewLinkedProgram();
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m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );
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