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Update ToGLES( fix occlusion query and other small things )
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@@ -811,7 +811,7 @@ void CHud::RefreshHudTextures()
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// check to see if we have sprites for this res; if not, step down
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LoadHudTextures( textureList, "scripts/hud_textures", NULL );
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//LoadHudTextures( textureList, "scripts/mod_textures", NULL );
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LoadHudTextures( textureList, "scripts/mod_textures", NULL );
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// fix up all the texture icons first
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int c = textureList.Count();
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