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https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
Update ToGLES( fix occlusion query and other small things )
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@@ -42,6 +42,7 @@ void GLMRendererInfo::Init( GLMRendererInfoFields *info )
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m_info.m_atiNewer = true;
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m_info.m_hasGammaWrites = true;
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m_info.m_cantAttachSRGB = false;
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// If you haven't created a GL context by now (and initialized gGL), you're about to crash.
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+12
-3
@@ -60,6 +60,7 @@ const int kBogusSwapInterval = INT_MAX;
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#if defined ANDROID || defined TOGLES
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static void *l_gl4es = NULL;
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static void *l_egl = NULL;
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static void *l_gles = NULL;
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typedef void *(*t_glGetProcAddress)( const char * );
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t_glGetProcAddress _glGetProcAddress;
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@@ -194,7 +195,14 @@ void *VoidFnPtrLookup_GlMgr(const char *fn, bool &okay, const bool bRequired, vo
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#if defined ANDROID || defined TOGLES
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// SDL does the right thing, so we never need to use tier0 in this case.
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if( _glGetProcAddress )
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{
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retval = _glGetProcAddress(fn);
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Msg("_glGetProcAddress(%s) = %x\n", fn, retval);
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if( !retval && l_gles )
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retval = dlsym( l_gles, fn );
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}
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//printf("CDynamicFunctionOpenGL: SDL_GL_GetProcAddress(\"%s\") returned %p\n", fn, retval);
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if ((retval == NULL) && (fallback != NULL))
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{
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@@ -507,8 +515,8 @@ InitReturnVal_t CSDLMgr::Init()
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
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}
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#ifdef TOGLES
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if (SDL_GL_LoadLibrary("libGLESv2.so") == -1)
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#if defined( TOGLES )
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if (SDL_GL_LoadLibrary("libGLESv3.so") == -1)
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#else
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if (SDL_GL_LoadLibrary(NULL) == -1)
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#endif
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@@ -583,6 +591,7 @@ InitReturnVal_t CSDLMgr::Init()
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#ifdef TOGLES
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l_egl = dlopen("libEGL.so", RTLD_LAZY);
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l_gles = dlopen("libGLESv3.so", RTLD_LAZY);
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if( l_egl )
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_glGetProcAddress = (t_glGetProcAddress)dlsym(l_egl, "eglGetProcAddress");
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@@ -590,7 +599,6 @@ InitReturnVal_t CSDLMgr::Init()
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SET_GL_ATTR(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SET_GL_ATTR(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SET_GL_ATTR(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#elif ANDROID
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bool m_bOGL = false;
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@@ -1405,6 +1413,7 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
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m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
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CheckGLError( __LINE__ );
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}
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#endif // DX_TO_GL_ABSTRACTION
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