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game: fix NPC blink
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@ -1149,7 +1149,7 @@ void C_BaseFlex::SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightC
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{
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// hack in an initialization
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LinkToGlobalFlexControllers( GetModelPtr() );
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m_iBlink = AddGlobalFlexController( "UH" );
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m_iBlink = AddGlobalFlexController( "blink" );
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if ( SetupGlobalWeights( pBoneToWorld, nFlexWeightCount, pFlexWeights, pFlexDelayedWeights ) )
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{
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