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https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
Replace glBegin/glEnd
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@@ -28,7 +28,6 @@ GL_FUNC(OpenGL,true,GLenum,glGetError,(void),())
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GL_FUNC_VOID(OpenGL,true,glActiveTexture,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glAlphaFunc,(GLenum a,GLclampf b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glAttachShader,(GLuint a, GLuint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glBegin,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glBindAttribLocation,(GLuint a,GLuint b,const GLchar *c),(a,b,c))
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GL_FUNC_VOID(OpenGL,true,glBindBuffer,(GLenum a,GLuint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glBindProgram,(GLenum a,GLuint b),(a,b))
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@@ -73,7 +72,6 @@ GL_FUNC_VOID(OpenGL,true,glDrawRangeElementsBaseVertex,(GLenum a,GLuint b,GLuint
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#endif
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GL_FUNC_VOID(OpenGL,true,glEnable,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glEnableVertexAttribArray,(GLuint a),(a))
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GL_FUNC_VOID(OpenGL,true,glEnd,(void),())
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GL_FUNC_VOID(OpenGL,true,glFinish,(void),())
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GL_FUNC_VOID(OpenGL,true,glFlush,(void),())
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GL_FUNC_VOID(OpenGL,true,glFrontFace,(GLenum a),(a))
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@@ -94,13 +92,11 @@ GL_FUNC(OpenGL,true,GLint,glGetUniformLocation,(GLuint a,const GLchar *b),(a,b))
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GL_FUNC(OpenGL,true,GLboolean,glIsEnabled,(GLenum a),(a))
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GL_FUNC(OpenGL,true,GLboolean,glIsTexture,(GLuint a),(a))
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GL_FUNC_VOID(OpenGL,true,glLinkProgram,(GLuint a),(a))
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//GL_FUNC(OpenGL,true,GLvoid*,glMapBufferARB,(GLenum a,GLenum b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glOrtho,(GLdouble a,GLdouble b,GLdouble c,GLdouble d,GLdouble e,GLdouble f),(a,b,c,d,e,f))
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GL_FUNC_VOID(OpenGL,true,glPixelStorei,(GLenum a,GLint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glPolygonMode,(GLenum a,GLenum b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glPolygonOffset,(GLfloat a,GLfloat b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glPopAttrib,(void),())
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//GL_FUNC_VOID(OpenGL,true,glProgramStringARB,(GLenum a,GLenum b,GLsizei c,const GLvoid *d),(a,b,c,d))
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GL_FUNC_VOID(OpenGL,true,glPushAttrib,(GLbitfield a),(a))
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GL_FUNC_VOID(OpenGL,true,glReadBuffer,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glScissor,(GLint a,GLint b,GLsizei c,GLsizei d),(a,b,c,d))
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@@ -116,7 +112,6 @@ GL_FUNC_VOID(OpenGL,true,glTexParameteri,(GLenum a,GLenum b,GLint c),(a,b,c))
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GL_FUNC_VOID(OpenGL,true,glTexSubImage2D,(GLenum a,GLint b,GLint c,GLint d,GLsizei e,GLsizei f,GLenum g,GLenum h,const GLvoid *i),(a,b,c,d,e,f,g,h,i))
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GL_FUNC_VOID(OpenGL,true,glUniform1f,(GLint a,GLfloat b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glUniform1i,(GLint a,GLint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glUniform1iARB,(GLint a,GLint b),(a,b))
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GL_FUNC_VOID(OpenGL,true,glUniform4fv,(GLint a,GLsizei b,const GLfloat *c),(a,b,c))
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GL_FUNC(OpenGL,true,GLboolean,glUnmapBuffer,(GLenum a),(a))
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GL_FUNC_VOID(OpenGL,true,glUseProgram,(GLuint a),(a))
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@@ -187,9 +182,6 @@ GL_FUNC_VOID(OpenGL,false,glFlushMappedBufferRange,(GLenum a,GLintptr b,GLsizeip
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GL_EXT(GL_ARB_vertex_buffer_object,-1,-1)
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GL_FUNC_VOID(OpenGL,true,glBufferSubData,(GLenum a,GLintptr b,GLsizeiptr c,const GLvoid *d),(a,b,c,d))
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GL_EXT(GL_ARB_occlusion_query,-1,-1)
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GL_FUNC_VOID(GL_ARB_occlusion_query,false,glBeginQueryARB,(GLenum a,GLuint b),(a,b))
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GL_FUNC_VOID(GL_ARB_occlusion_query,false,glEndQueryARB,(GLenum a),(a))
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GL_FUNC_VOID(GL_ARB_occlusion_query,false,glGetQueryObjectivARB,(GLuint a,GLenum b,GLint *c),(a,b,c))
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GL_FUNC_VOID(OpenGL,false,glGetQueryObjectuiv,(GLuint a,GLenum b,GLuint *c),(a,b,c))
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GL_EXT(GL_APPLE_texture_range,-1,-1)
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GL_FUNC_VOID(GL_APPLE_texture_range,false,glTextureRangeAPPLE,(GLenum a,GLsizei b,void *c),(a,b,c))
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