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physics: fix a lot of problems
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@@ -1052,7 +1052,7 @@ void CShadowController::AttachObject( void )
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if ( !m_allowsRotation )
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{
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IVP_U_Float_Point ri( 1e15f, 1e15f, 1e15f );
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IVP_U_Float_Point ri( 1e14f, 1e14f, 1e14f );
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pCore->set_rotation_inertia( &ri );
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}
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if ( !m_allowsTranslation )
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