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physics: fix a lot of problems
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@@ -145,7 +145,7 @@ public:
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int iOrderType,
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CBaseEntity *pTarget,
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CBaseTFPlayer *pPlayer = NULL,
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float flDistanceToRemove = 1e16,
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float flDistanceToRemove = 1e24,
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float flLifetime = 60,
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COrder *pDefaultOrder = NULL // If this is specified, then it is used instead of
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// asking COrder to allocate an order.
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