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physics: fix a lot of problems
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@@ -125,8 +125,8 @@ inline CParticleRenderIterator::CParticleRenderIterator()
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m_bGotFirst = false;
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m_flPrevZ = 0;
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m_nParticlesInCurrentBatch = 0;
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m_MinZ = 1e16;
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m_MaxZ = -1e16;
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m_MinZ = 1e24;
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m_MaxZ = -1e24;
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m_nZCoords = 0;
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}
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