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game(client): fix particles problems on 64bit systems
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5c5d990c87
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@ -1111,7 +1111,7 @@ bool CParticleMgr::Init(unsigned long count, IMaterialSystem *pMaterials)
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void CParticleMgr::Term()
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{
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// Free all the effects.
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int iNext;
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intp iNext;
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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{
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iNext = m_Effects.Next( i );
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@ -1388,12 +1388,11 @@ void CParticleMgr::RemoveAllNewEffects()
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void CParticleMgr::RemoveAllEffects()
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{
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int iNext;
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intp iNext;
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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{
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iNext = m_Effects.Next( i );
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RemoveEffect( m_Effects[i] );
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}
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RemoveAllNewEffects();
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@ -1970,7 +1969,7 @@ void CParticleMgr::UpdateAllEffects( float flTimeDelta )
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m_bUpdatingEffects = false;
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// Remove any effects that were flagged to be removed.
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int iNext;
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intp iNext;
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i=iNext )
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{
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iNext = m_Effects.Next( i );
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