game: backport GetResponsePtr from 2007 branch

This commit is contained in:
SanyaSho 2022-08-10 22:17:25 +03:00
parent df71b52d11
commit d330813654
2 changed files with 14 additions and 5 deletions

View File

@ -280,6 +280,14 @@ void AI_Response::Describe()
DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName ); DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
} }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char * AI_Response::GetResponsePtr() const
{
return m_szResponseName;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:
// Output : char const // Output : char const

View File

@ -183,6 +183,7 @@ public:
void GetName( char *buf, size_t buflen ) const; void GetName( char *buf, size_t buflen ) const;
void GetResponse( char *buf, size_t buflen ) const; void GetResponse( char *buf, size_t buflen ) const;
const AI_ResponseParams *GetParams() const { return &m_Params; } const AI_ResponseParams *GetParams() const { return &m_Params; }
const char * GetResponsePtr() const;
ResponseType_t GetType() const { return (ResponseType_t)m_Type; } ResponseType_t GetType() const { return (ResponseType_t)m_Type; }
soundlevel_t GetSoundLevel() const; soundlevel_t GetSoundLevel() const;
float GetRespeakDelay() const; float GetRespeakDelay() const;