add MDL version 49 support

This commit is contained in:
nillerusr 2022-11-29 18:49:29 +03:00
parent 2fb712af66
commit d2b202836d
4 changed files with 121 additions and 21 deletions

View File

@ -1680,6 +1680,36 @@ bool CMDLCache::BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData
Assert( GetVertexData( handle ) );
if( pStudioHdr->version == 49 )
{
for( int i = 0; i < pVtxHdr->numBodyParts; i++)
{
OptimizedModel::BodyPartHeader_t *pBodyPartHdr = pVtxHdr->pBodyPart(i);
for( int j = 0; j < pBodyPartHdr->numModels; j++ )
{
OptimizedModel::ModelHeader_t *pModelHdr = pBodyPartHdr->pModel(j);
for( int k = 0; k < pModelHdr->numLODs; k++)
{
OptimizedModel::ModelLODHeader_t *pModelLODHdr = pModelHdr->pLOD(k);
for( int l = 0; l < pModelLODHdr->numMeshes; l++ )
{
OptimizedModel::MeshHeader_t *pMeshHdr = pModelLODHdr->pMesh(l);
pMeshHdr->flags |= OptimizedModel::MESH_IS_MDL49;
for( int m = 0; m < pMeshHdr->numStripGroups; m++ )
{
OptimizedModel::StripGroupHeader_t *pStripGroupHdr = pMeshHdr->pStripGroup(m);
pStripGroupHdr->flags |= OptimizedModel::STRIPGROUP_IS_MDL49;
}
}
}
}
}
}
BeginLock();
bool bLoaded = g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &pStudioData->m_HardwareData );
EndLock();

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@ -56,8 +56,6 @@ enum StripHeaderFlags_t {
STRIP_IS_TRISTRIP = 0x02
};
// a strip is a piece of a stripgroup that is divided by bones
// (and potentially tristrips if we remove some degenerates.)
struct StripHeader_t
{
DECLARE_BYTESWAP_DATADESC();
@ -84,12 +82,42 @@ struct StripHeader_t
};
};
struct StripHeader_v49_t
{
DECLARE_BYTESWAP_DATADESC();
// indexOffset offsets into the mesh's index array.
int numIndices;
int indexOffset;
// vertexOffset offsets into the mesh's vert array.
int numVerts;
int vertOffset;
// use this to enable/disable skinning.
// May decide (in optimize.cpp) to put all with 1 bone in a different strip
// than those that need skinning.
short numBones;
unsigned char flags;
int numBoneStateChanges;
int boneStateChangeOffset;
inline BoneStateChangeHeader_t *pBoneStateChange( int i ) const
{
return (BoneStateChangeHeader_t *)(((byte *)this) + boneStateChangeOffset) + i;
};
int numTopologyIndices;
int topologyOffset;
};
enum StripGroupFlags_t
{
STRIPGROUP_IS_FLEXED = 0x01,
STRIPGROUP_IS_HWSKINNED = 0x02,
STRIPGROUP_IS_DELTA_FLEXED = 0x04,
STRIPGROUP_SUPPRESS_HW_MORPH = 0x08, // NOTE: This is a temporary flag used at run time.
STRIPGROUP_IS_MDL49 = 0x80
};
// a locking group
@ -117,16 +145,51 @@ struct StripGroupHeader_t
int stripOffset;
inline StripHeader_t *pStrip( int i ) const
{
return (StripHeader_t *)(((byte *)this) + stripOffset) + i;
if( flags & STRIPGROUP_IS_MDL49 )
return (StripHeader_t *)((StripHeader_v49_t *)(((byte *)this) + stripOffset) + i);
else
return (StripHeader_t *)(((byte *)this) + stripOffset) + i;
};
unsigned char flags;
};
struct StripGroupHeader_v49_t
{
DECLARE_BYTESWAP_DATADESC();
// These are the arrays of all verts and indices for this mesh. strips index into this.
int numVerts;
int vertOffset;
inline Vertex_t *pVertex( int i ) const
{
return (Vertex_t *)(((byte *)this) + vertOffset) + i;
};
int numIndices;
int indexOffset;
inline unsigned short *pIndex( int i ) const
{
return (unsigned short *)(((byte *)this) + indexOffset) + i;
};
int numStrips;
int stripOffset;
inline StripHeader_v49_t *pStrip( int i ) const
{
return (StripHeader_v49_t *)(((byte *)this) + stripOffset) + i;
};
unsigned char flags;
int numTopologyIndices;
int topologyOffset;
};
enum MeshFlags_t {
// these are both material properties, and a mesh has a single material.
MESH_IS_TEETH = 0x01,
MESH_IS_EYES = 0x02
MESH_IS_TEETH = 0x01,
MESH_IS_EYES = 0x02,
MESH_IS_MDL49 = 0x80
};
// a collection of locking groups:
@ -144,8 +207,10 @@ struct MeshHeader_t
int stripGroupHeaderOffset;
inline StripGroupHeader_t *pStripGroup( int i ) const
{
StripGroupHeader_t *pDebug = (StripGroupHeader_t *)(((byte *)this) + stripGroupHeaderOffset) + i;
return pDebug;
if( flags & STRIPGROUP_IS_MDL49 )
return (StripGroupHeader_t *)((StripGroupHeader_v49_t *)(((byte *)this) + stripGroupHeaderOffset) + i);
else
return (StripGroupHeader_t *)(((byte *)this) + stripGroupHeaderOffset) + i;
};
unsigned char flags;
};

View File

@ -67,26 +67,26 @@ Studio models are position independent, so the cache manager can move them.
==============================================================================
*/
#define STUDIO_VERSION 48
#define STUDIO_VERSION 49
#ifndef _XBOX
#define MAXSTUDIOTRIANGLES 65536 // TODO: tune this
#define MAXSTUDIOVERTS 65536 // TODO: tune this
#define MAXSTUDIOFLEXVERTS 10000 // max number of verts that can be flexed per mesh. TODO: tune this
#else
#define MAXSTUDIOTRIANGLES 25000
#define MAXSTUDIOVERTS 10000
#define MAXSTUDIOFLEXVERTS 1000
#define MAXSTUDIOTRIANGLES 65536
#define MAXSTUDIOVERTS 32768
#define MAXSTUDIOFLEXVERTS 5000
#endif
#define MAXSTUDIOSKINS 32 // total textures
#define MAXSTUDIOBONES 128 // total bones actually used
#define MAXSTUDIOBONES 256 // total bones actually used
#define MAXSTUDIOFLEXDESC 1024 // maximum number of low level flexes (actual morph targets)
#define MAXSTUDIOFLEXCTRL 96 // maximum number of flexcontrollers (input sliders)
#define MAXSTUDIOPOSEPARAM 24
#define MAXSTUDIOBONECTRLS 5
#define MAXSTUDIOANIMBLOCKS 256
#define MAXSTUDIOBONEBITS 7 // NOTE: MUST MATCH MAXSTUDIOBONES
#define MAXSTUDIOBONEBITS 8 // NOTE: MUST MATCH MAXSTUDIOBONES
// NOTE!!! : Changing this number also changes the vtx file format!!!!!
#define MAX_NUM_BONES_PER_VERT 3
@ -3101,7 +3101,7 @@ inline const mstudioflexcontroller_t *mstudioflexcontrollerui_t::pController( in
// If we only support the current version, this function should be empty.
inline bool Studio_ConvertStudioHdrToNewVersion( studiohdr_t *pStudioHdr )
{
COMPILE_TIME_ASSERT( STUDIO_VERSION == 48 ); // put this to make sure this code is updated upon changing version.
COMPILE_TIME_ASSERT( STUDIO_VERSION == 49 ); // put this to make sure this code is updated upon changing version.
int version = pStudioHdr->version;
if ( version == STUDIO_VERSION )
@ -3143,7 +3143,7 @@ inline bool Studio_ConvertStudioHdrToNewVersion( studiohdr_t *pStudioHdr )
pAnim->zeroframeindex = 0;
pAnim->zeroframespan = 0;
}
}
}
else if (version == 47)
{
for (int i = 0; i < pStudioHdr->numlocalanim; i++)
@ -3159,7 +3159,9 @@ inline bool Studio_ConvertStudioHdrToNewVersion( studiohdr_t *pStudioHdr )
}
// for now, just slam the version number since they're compatible
pStudioHdr->version = STUDIO_VERSION;
// nillerusr: that's stupid, comment this shit
//pStudioHdr->version = STUDIO_VERSION;
return bResult;
}

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@ -897,9 +897,13 @@ void CStudioRenderContext::R_StudioBuildMeshStrips( studiomeshgroup_t* pMeshGrou
// Compute the amount of memory we need to store the strip data
int i;
int stripDataSize = 0;
size_t stripHdrSize = (pStripGroup->flags & OptimizedModel::STRIPGROUP_IS_MDL49)
? sizeof(OptimizedModel::StripHeader_v49_t) : sizeof(OptimizedModel::StripHeader_t);
for( i = 0; i < pStripGroup->numStrips; ++i )
{
stripDataSize += sizeof(OptimizedModel::StripHeader_t);
stripDataSize += stripHdrSize;
stripDataSize += pStripGroup->pStrip(i)->numBoneStateChanges *
sizeof(OptimizedModel::BoneStateChangeHeader_t);
}
@ -907,15 +911,14 @@ void CStudioRenderContext::R_StudioBuildMeshStrips( studiomeshgroup_t* pMeshGrou
pMeshGroup->m_pStripData = (OptimizedModel::StripHeader_t*)malloc(stripDataSize);
// Copy over the strip info
int boneStateChangeOffset = pStripGroup->numStrips * sizeof(OptimizedModel::StripHeader_t);
int boneStateChangeOffset = pStripGroup->numStrips * stripHdrSize;
for( i = 0; i < pStripGroup->numStrips; ++i )
{
memcpy( &pMeshGroup->m_pStripData[i], pStripGroup->pStrip(i),
sizeof( OptimizedModel::StripHeader_t ) );
memcpy( &pMeshGroup->m_pStripData[i], pStripGroup->pStrip(i), stripHdrSize);
// Fixup the bone state change offset, since we have it right after the strip data
pMeshGroup->m_pStripData[i].boneStateChangeOffset = boneStateChangeOffset -
i * sizeof(OptimizedModel::StripHeader_t);
i * stripHdrSize;
// copy over bone state changes
int boneWeightSize = pMeshGroup->m_pStripData[i].numBoneStateChanges *