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materialsystem/shaderapidx9: restore shaders from source-sdk-2013
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@@ -12784,11 +12784,10 @@ void CShaderAPIDx8::GetDX9LightState( LightState_t *state ) const
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state->m_nNumLights = MIN(MAX_NUM_LIGHTS,m_DynamicState.m_NumLights);
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#else
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state->m_nNumLights = m_DynamicState.m_NumLights;
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#endif
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#endif
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state->m_nNumLights = m_DynamicState.m_NumLights;
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state->m_bStaticLightVertex = m_pRenderMesh->HasColorMesh();
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state->m_bStaticLightTexel = false; // For now
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state->m_bStaticLight = m_pRenderMesh->HasColorMesh();
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state->m_bStaticLightVertex = false;
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}
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MaterialFogMode_t CShaderAPIDx8::GetCurrentFogType( void ) const
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