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Replace 1e24 with 1e16 to avoid float overflow
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@@ -770,8 +770,8 @@ void ClearNeighborData( CCoreDispInfo *pDisp )
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void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box )
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{
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// Calculate the bbox for this displacement.
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Vector vMin( 1e24, 1e24, 1e24 );
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Vector vMax( -1e24, -1e24, -1e24 );
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Vector vMin( 1e16, 1e16, 1e16 );
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Vector vMax( -1e16, -1e16, -1e16 );
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for ( int iVert = 0; iVert < 4; ++iVert )
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{
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@@ -311,7 +311,7 @@ CPositionInterpolator_Rope::CPositionInterpolator_Rope()
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m_nSegments = 5;
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for( int i=0; i < 2; i++ )
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m_Delegate.m_CurEndPoints[i] = Vector( 1e24, 1e24, 1e24 );
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m_Delegate.m_CurEndPoints[i] = Vector( 1e16, 1e16, 1e16 );
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}
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void CPositionInterpolator_Rope::Release()
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