Replace 1e24 with 1e16 to avoid float overflow

This commit is contained in:
nillerusr
2021-10-13 20:01:24 +03:00
parent 977bac3205
commit cb04a1e451
22 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ bool COrderHeal::CreateOrder( CPlayerClass *pClass )
ORDER_HEAL,
pTeam->GetPlayer( sorted[0] ),
pClass->GetPlayer(),
1e24,
1e16,
60,
pOrder );
+1 -1
View File
@@ -157,7 +157,7 @@ bool OrderCreator_ResourceZoneObject(
ORDER_BUILD,
pClosest,
pPlayer,
1e24,
1e16,
60,
pOrder
);
+1 -1
View File
@@ -95,7 +95,7 @@ bool COrderKillMortarGuy::CreateOrder( CPlayerClass *pClass )
ORDER_KILL,
pBrian,
pClass->GetPlayer(),
1e24,
1e16,
60,
pOrder
);
+1 -1
View File
@@ -61,7 +61,7 @@ bool COrderMortarAttack::CreateOrder( CPlayerClass *pClass )
ORDER_MORTAR_ATTACK,
pEnt,
pPlayer,
1e24,
1e16,
40,
pOrder
);
+2 -2
View File
@@ -91,7 +91,7 @@ bool COrderRepair::CreateOrder_RepairFriendlyObjects( CPlayerClassDefender *pCla
ORDER_REPAIR,
pObjToHeal,
pPlayer,
1e24,
1e16,
60,
pOrder
);
@@ -130,7 +130,7 @@ bool COrderRepair::CreateOrder_RepairOwnObjects( CPlayerClass *pClass )
ORDER_REPAIR,
pObj,
info.m_pPlayer,
1e24,
1e16,
60,
pOrder
);
+1 -1
View File
@@ -177,7 +177,7 @@ void CObjectBarbedWire::StartPlacement( CBaseTFPlayer *pPlayer )
if ( pPlayer && !m_hConnectedTo )
{
// Automatically connect to the nearest barbed wire on our team.
float flClosest = 1e24;
float flClosest = 1e16;
CObjectBarbedWire *pClosest = NULL;
CBaseEntity *pCur = gEntList.FirstEnt();
+1 -1
View File
@@ -1041,7 +1041,7 @@ void CPlayerClass::InitVCollision( void )
solid_t solid;
solid.params = g_PhysDefaultObjectParams;
solid.params.mass = 85.0f;
solid.params.inertia = 1e24f;
solid.params.inertia = 1e16f;
solid.params.enableCollisions = false;
//disable drag
solid.params.dragCoefficient = 0;
+1 -1
View File
@@ -145,7 +145,7 @@ public:
int iOrderType,
CBaseEntity *pTarget,
CBaseTFPlayer *pPlayer = NULL,
float flDistanceToRemove = 1e24,
float flDistanceToRemove = 1e16,
float flLifetime = 60,
COrder *pDefaultOrder = NULL // If this is specified, then it is used instead of
// asking COrder to allocate an order.