Replace 1e24 with 1e16 to avoid float overflow

This commit is contained in:
nillerusr
2021-10-13 20:01:24 +03:00
parent 977bac3205
commit cb04a1e451
22 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -8014,7 +8014,7 @@ void CBasePlayer::SetupVPhysicsShadow( const Vector &vecAbsOrigin, const Vector
Q_strncpy( solid.surfaceprop, "player", sizeof(solid.surfaceprop) );
solid.params = g_PhysDefaultObjectParams;
solid.params.mass = 85.0f;
solid.params.inertia = 1e24f;
solid.params.inertia = 1e16f;
solid.params.enableCollisions = false;
//disable drag
solid.params.dragCoefficient = 0;