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Merge branch 'master' into win64
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@@ -32,7 +32,7 @@ extern INetworkStringTable *g_pStringTableInfoPanel;
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#define TEMP_HTML_FILE "textwindow_temp.html"
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ConVar cl_disablehtmlmotd( "cl_disablehtmlmotd", "0", FCVAR_ARCHIVE, "Disable HTML motds." );
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ConVar cl_disablehtmlmotd( "cl_disablehtmlmotd", "1", FCVAR_ARCHIVE, "Disable HTML motds." );
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//=============================================================================
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// HPE_BEGIN:
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@@ -129,7 +129,8 @@ void CTextWindow::ApplySchemeSettings( IScheme *pScheme )
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CTextWindow::~CTextWindow()
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{
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// remove temp file again
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g_pFullFileSystem->RemoveFile( TEMP_HTML_FILE, "DEFAULT_WRITE_PATH" );
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if (g_pFullFileSystem->FileExists(TEMP_HTML_FILE))
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g_pFullFileSystem->RemoveFile( TEMP_HTML_FILE, "DEFAULT_WRITE_PATH" );
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}
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void CTextWindow::Reset( void )
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@@ -258,7 +258,15 @@ void CHudCrosshair::Paint( void )
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pWeapon->GetWeaponCrosshairScale( flWeaponScale );
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}
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float flPlayerScale = 1.0f;
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int iScreenDiv = 1600;
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if ( IsSteamDeck() )
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iScreenDiv = 1440;
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float flPlayerScale;
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if ( !m_pCrosshair->bRenderUsingFont )
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flPlayerScale = (ScreenHeight() / iScreenDiv) + 1;
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else
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flPlayerScale = 1.0f;
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#ifdef TF_CLIENT_DLL
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Color clr( cl_crosshair_red.GetInt(), cl_crosshair_green.GetInt(), cl_crosshair_blue.GetInt(), 255 );
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flPlayerScale = cl_crosshair_scale.GetFloat() / 32.0f; // the player can change the scale in the options/multiplayer tab
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