fix spectator free mode wrong angles

This commit is contained in:
AruMoon 2023-03-05 00:44:17 +05:00
parent db6a9839fe
commit c0b63d602e

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@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
newangles.x = clamp( angles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( angles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( angles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
SetAbsOrigin( neworigin );
SetAbsVelocity( vec3_origin ); // stop movement