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windows(amd64): fix EHANDLE size( fixes saverestore )
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@@ -102,7 +102,7 @@ struct levellist_t
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struct EHandlePlaceholder_t // Engine does some of the game writing (alas, probably shouldn't), but can't see ehandle.h
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{
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unsigned long i;
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uintp i;
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};
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//-------------------------------------
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