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change steam_api headers
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@@ -103,6 +103,7 @@ public:
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}
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*/
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//
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CALL_RESULT( LobbyMatchList_t )
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virtual SteamAPICall_t RequestLobbyList() = 0;
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// filters for lobbies
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// this needs to be called before RequestLobbyList() to take effect
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@@ -133,12 +134,14 @@ public:
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// this is an asynchronous request
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// results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point
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// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
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CALL_RESULT( LobbyCreated_t )
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virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0;
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// Joins an existing lobby
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// this is an asynchronous request
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// results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful
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// lobby metadata is available to use immediately on this call completing
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CALL_RESULT( LobbyEnter_t )
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virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0;
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// Leave a lobby; this will take effect immediately on the client side
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@@ -253,6 +256,7 @@ public:
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// after completion, the local user will no longer be the owner
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virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0;
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#endif
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CALL_BACK( LobbyChatUpdate_t )
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};
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#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009"
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