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change steam_api headers
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@@ -193,7 +193,8 @@ public:
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// these two functions s are deprecated, and will not return results
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// they will be removed in a future version of the SDK
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virtual void GetGameplayStats( ) = 0;
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virtual SteamAPICall_t GetServerReputation( ) = 0;
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CALL_RESULT( GSReputation_t )
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virtual SteamAPICall_t GetServerReputation() = 0;
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// Returns the public IP of the server according to Steam, useful when the server is
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// behind NAT and you want to advertise its IP in a lobby for other clients to directly
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@@ -240,9 +241,11 @@ public:
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virtual void ForceHeartbeat() = 0;
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// associate this game server with this clan for the purposes of computing player compat
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CALL_RESULT( AssociateWithClanResult_t )
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virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0;
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// ask if any of the current players dont want to play with this new player - or vice versa
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CALL_RESULT( ComputeNewPlayerCompatibilityResult_t )
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virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0;
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};
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