change steam_api headers

This commit is contained in:
nillerusr
2020-10-23 16:12:04 +03:00
parent 3005268bab
commit b7cd3625c8
40 changed files with 1838 additions and 17382 deletions
+49 -26
View File
@@ -21,6 +21,14 @@
#define REFERENCE(arg) ((void)arg)
#endif
#if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN)
#define STEAM_PRIVATE_API( ... ) __VA_ARGS__
#elif defined(STEAM_API_EXPORTS) && defined(API_GEN)
#define STEAM_PRIVATE_API( ... )
#else
#define STEAM_PRIVATE_API( ... ) protected: __VA_ARGS__ public:
#endif
#if defined(__linux__) || defined(__APPLE__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
@@ -69,7 +77,6 @@ typedef int32 HSteamUser;
#define __cdecl
#endif
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
extern "C" typedef void( *SteamAPI_PostAPIResultInProcess_t )(SteamAPICall_t callHandle, void *, uint32 unCallbackSize, int iCallbackNum);
extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum );
#if defined( __SNC__ )
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
@@ -93,13 +100,13 @@ class ISteamMusicRemote;
class ISteamGameServerStats;
class ISteamPS3OverlayRender;
class ISteamHTTP;
class ISteamUnifiedMessages;
class ISteamController;
class ISteamUGC;
class ISteamAppList;
class ISteamHTMLSurface;
class ISteamInventory;
class ISteamVideo;
class ISteamParentalSettings;
//-----------------------------------------------------------------------------
// Purpose: Interface to creating a new steam instance, or to
@@ -107,26 +114,32 @@ class ISteamVideo;
// different process or is local.
//
// For most scenarios this is all handled automatically via SteamAPI_Init().
// You'll only need to use these interfaces if you have a more complex versioning scheme,
// where you want to get different versions of the same interface in different dll's in your project.
// You'll only need these APIs if you have a more complex versioning scheme,
// or if you want to implement a multiplexed gameserver where a single process
// is handling multiple games at once with independent gameserver SteamIDs.
//-----------------------------------------------------------------------------
class ISteamClient
{
public:
// Creates a communication pipe to the Steam client
// Creates a communication pipe to the Steam client.
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamPipe CreateSteamPipe() = 0;
// Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
// connects to an existing global user, failing if none exists
// used by the game to coordinate with the steamUI
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
// used by game servers, create a steam user that won't be shared with anyone else
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
// removes an allocated user
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
// retrieves the ISteamUser interface associated with the handle
@@ -172,9 +185,8 @@ public:
// user screenshots
virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// this needs to be called every frame to process matchmaking results
// redundant if you're already calling SteamAPI_RunCallbacks()
virtual void RunFrame() = 0;
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
STEAM_PRIVATE_API( virtual void RunFrame() = 0; )
// returns the number of IPC calls made since the last time this function was called
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
@@ -185,21 +197,17 @@ public:
// API warning handling
// 'int' is the severity; 0 for msg, 1 for warning
// 'const char *' is the text of the message
// callbacks will occur directly after the API function is called that generated the warning or message
// callbacks will occur directly after the API function is called that generated the warning or message.
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
// Trigger global shutdown for the DLL
virtual bool BShutdownIfAllPipesClosed() = 0;
#ifdef _PS3
virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0;
#endif
// Expose HTTP interface
virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Exposes the ISteamUnifiedMessages interface
virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption.
STEAM_PRIVATE_API( virtual void *DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0 ; )
// Exposes the ISteamController interface
virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
@@ -220,15 +228,18 @@ public:
virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
// Helper functions for internal Steam usage
virtual void Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
virtual void Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0;
STEAM_PRIVATE_API( virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
STEAM_PRIVATE_API( virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
STEAM_PRIVATE_API( virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0; )
// inventory
virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Video
virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Parental controls
virtual ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
};
@@ -280,11 +291,15 @@ enum { k_iSteamAppListCallbacks = 3900 };
enum { k_iSteamMusicCallbacks = 4000 };
enum { k_iSteamMusicRemoteCallbacks = 4100 };
enum { k_iClientVRCallbacks = 4200 };
enum { k_iClientReservedCallbacks = 4300 };
enum { k_iSteamReservedCallbacks = 4400 };
enum { k_iClientGameNotificationCallbacks = 4300 };
enum { k_iSteamGameNotificationCallbacks = 4400 };
enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
enum { k_iClientVideoCallbacks = 4600 };
enum { k_iClientInventoryCallbacks = 4700 };
enum { k_iClientBluetoothManagerCallbacks = 4800 };
enum { k_iClientSharedConnectionCallbacks = 4900 };
enum { k_ISteamParentalSettingsCallbacks = 5000 };
enum { k_iClientShaderCallbacks = 5100 };
//-----------------------------------------------------------------------------
// The CALLBACK macros are for client side callback logging enabled with
@@ -292,14 +307,11 @@ enum { k_iClientInventoryCallbacks = 4700 };
// Do not change any of these.
//-----------------------------------------------------------------------------
struct SteamCallback_t
{
public:
SteamCallback_t() {}
};
#ifdef STEAM_CALLBACK_INSPECTION_ENABLED
#define DEFINE_CALLBACK( callbackname, callbackid ) \
struct callbackname : SteamCallback_t { \
struct callbackname { \
typedef callbackname SteamCallback_t; \
enum { k_iCallback = callbackid }; \
static callbackname *GetNullPointer() { return 0; } \
static const char *GetCallbackName() { return #callbackname; } \
@@ -337,6 +349,17 @@ struct callbackname : SteamCallback_t { \
static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \
};
#else
#define DEFINE_CALLBACK( callbackname, callbackid ) struct callbackname { typedef callbackname SteamCallback_t; enum { k_iCallback = callbackid };
#define CALLBACK_MEMBER( varidx, vartype, varname ) public: vartype varname ;
#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) public: vartype varname [ varcount ];
#define END_CALLBACK_INTERNAL_BEGIN( numvars )
#define END_CALLBACK_INTERNAL_SWITCH( varidx )
#define END_CALLBACK_INTERNAL_END() };
#define END_DEFINE_CALLBACK_0() };
#endif
#define END_DEFINE_CALLBACK_1() \
END_CALLBACK_INTERNAL_BEGIN( 1 ) \