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cstrike: fix uninitialized pointers in hud
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1d4f7fb2cc
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@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
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{
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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}
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@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
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//draw the health icon
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//draw the health icon
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BaseClass::Paint();
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BaseClass::Paint();
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}
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}
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@ -47,7 +47,7 @@ private:
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DECLARE_HUDELEMENT( CHudArmor );
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DECLARE_HUDELEMENT( CHudArmor );
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CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
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CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
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{
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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}
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