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fpersmissive fixes
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@@ -318,7 +318,7 @@ void CM_CreateDispPhysCollide( dphysdisp_t *pDispLump, int dispLumpSize )
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{
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g_VirtualTerrain.LevelInit(pDispLump, dispLumpSize);
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g_TerrainList.SetCount( g_DispCollTreeCount );
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for ( int i = 0; i < g_DispCollTreeCount; i++ )
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for ( intp i = 0; i < g_DispCollTreeCount; i++ )
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{
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// Don't create a physics collision model for displacements that have been tagged as such.
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CDispCollTree *pDispTree = &g_pDispCollTrees[i];
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