materialsystem: fix(hack) flashlight. normalizedcubemap broken?

This commit is contained in:
nillerusr
2022-05-15 21:19:04 +03:00
parent 3a73624b7e
commit ae8b73626e
5 changed files with 442 additions and 710 deletions
@@ -102,9 +102,7 @@ struct VS_OUTPUT
#endif
float4 color : TEXCOORD2; // Vertex color (from lighting or unlit)
#if CUBEMAP || _X360
float3 worldVertToEyeVector : TEXCOORD3; // Necessary for cubemaps
#endif
float3 worldSpaceNormal : TEXCOORD4; // Necessary for cubemaps and flashlight