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materialsystem: fix(hack) flashlight. normalizedcubemap broken?
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@@ -102,9 +102,7 @@ struct VS_OUTPUT
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#endif
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float4 color : TEXCOORD2; // Vertex color (from lighting or unlit)
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#if CUBEMAP || _X360
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float3 worldVertToEyeVector : TEXCOORD3; // Necessary for cubemaps
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#endif
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float3 worldSpaceNormal : TEXCOORD4; // Necessary for cubemaps and flashlight
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