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game: TODO: fix this yet
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@ -351,7 +351,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
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CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
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CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
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// Don't store last weapon when we autoswitch off builder
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// Don't store last weapon when we autoswitch off builder
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CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
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//CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
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if ( pWpn )
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if ( pWpn )
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{
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{
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@ -362,6 +362,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
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pOwner->SwitchToNextBestWeapon( NULL );
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pOwner->SwitchToNextBestWeapon( NULL );
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}
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}
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/*
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if ( pWpn == pLastWpn )
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if ( pWpn == pLastWpn )
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{
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{
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// We had the wrench out before we started building. Go ahead and set out last
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// We had the wrench out before we started building. Go ahead and set out last
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@ -373,11 +374,12 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
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{
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{
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pOwner->Weapon_SetLast( pLastWpn );
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pOwner->Weapon_SetLast( pLastWpn );
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}
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}
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*/
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}
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}
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else
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else
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{
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{
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// for all other classes, just switch to last weapon used
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// for all other classes, just switch to last weapon used
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pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
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//pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
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}
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}
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}
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}
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