game: TODO: fix this yet

This commit is contained in:
SanyaSho 2022-08-10 22:26:56 +03:00
parent 7d045df25b
commit ac983a0d93

View File

@ -351,7 +351,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 ); CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
// Don't store last weapon when we autoswitch off builder // Don't store last weapon when we autoswitch off builder
CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon(); //CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
if ( pWpn ) if ( pWpn )
{ {
@ -362,6 +362,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
pOwner->SwitchToNextBestWeapon( NULL ); pOwner->SwitchToNextBestWeapon( NULL );
} }
/*
if ( pWpn == pLastWpn ) if ( pWpn == pLastWpn )
{ {
// We had the wrench out before we started building. Go ahead and set out last // We had the wrench out before we started building. Go ahead and set out last
@ -373,11 +374,12 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
{ {
pOwner->Weapon_SetLast( pLastWpn ); pOwner->Weapon_SetLast( pLastWpn );
} }
*/
} }
else else
{ {
// for all other classes, just switch to last weapon used // for all other classes, just switch to last weapon used
pOwner->Weapon_Switch( pOwner->GetLastWeapon() ); //pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
} }
} }