game: TODO: fix this yet

This commit is contained in:
SanyaSho 2022-08-10 22:26:56 +03:00
parent 7d045df25b
commit ac983a0d93

View File

@ -351,7 +351,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
// Don't store last weapon when we autoswitch off builder
CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
//CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
if ( pWpn )
{
@ -362,6 +362,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
pOwner->SwitchToNextBestWeapon( NULL );
}
/*
if ( pWpn == pLastWpn )
{
// We had the wrench out before we started building. Go ahead and set out last
@ -373,11 +374,12 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
{
pOwner->Weapon_SetLast( pLastWpn );
}
*/
}
else
{
// for all other classes, just switch to last weapon used
pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
//pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
}
}