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game: oops, lost include
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@ -107,6 +107,8 @@ public:
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virtual const unsigned char *GetEncryptionKey( void ) { return (unsigned char *)"E2NcUkG2"; }
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bool IsMannVsMachineMode( void ); // FIXME: stub
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#ifdef GAME_DLL
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public:
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// Override this to prevent removal of game specific entities that need to persist
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