game/client: fix messagemode, add acceleration for touch, GameUI: add touch options

This commit is contained in:
nillerusr
2022-04-16 12:58:59 +03:00
parent 0feeab91dd
commit ab5c1c0b3a
12 changed files with 505 additions and 76 deletions
+6 -1
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@@ -22,6 +22,7 @@
#include "KeyValues.h"
#include "OptionsSubKeyboard.h"
#include "OptionsSubMouse.h"
#include "OptionsSubTouch.h"
#include "OptionsSubAudio.h"
#include "OptionsSubVideo.h"
#include "OptionsSubVoice.h"
@@ -53,7 +54,7 @@ COptionsDialog::COptionsDialog(vgui::Panel *parent) : PropertyDialog(parent, "Op
w = scheme()->GetProportionalScaledValueEx(GetScheme(), w);
h = scheme()->GetProportionalScaledValueEx(GetScheme(), h);
}
SetBounds(0, 0, w, h);
SetSizeable( false );
@@ -86,6 +87,10 @@ COptionsDialog::COptionsDialog(vgui::Panel *parent) : PropertyDialog(parent, "Op
AddPage(new COptionsSubKeyboard(this), "#GameUI_Keyboard");
AddPage(new COptionsSubMouse(this), "#GameUI_Mouse");
#ifdef ANDROID
AddPage(new COptionsSubTouch(this), "Touch");
#endif
m_pOptionsSubAudio = new COptionsSubAudio(this);
AddPage(m_pOptionsSubAudio, "#GameUI_Audio");
m_pOptionsSubVideo = new COptionsSubVideo(this);
+220
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@@ -0,0 +1,220 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "OptionsSubTouch.h"
//#include "CommandCheckButton.h"
#include "KeyToggleCheckButton.h"
#include "CvarNegateCheckButton.h"
#include "CvarToggleCheckButton.h"
#include "cvarslider.h"
#include "EngineInterface.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include "tier1/convar.h"
#include <stdio.h>
#include <vgui_controls/TextEntry.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
COptionsSubTouch::COptionsSubTouch(vgui::Panel *parent) : PropertyPage(parent, NULL)
{
m_pTouchEnableCheckBox = new CCvarToggleCheckButton(this,
"EnableTouch",
"Enable touch",
"touch_enable");
m_pTouchDrawCheckBox = new CCvarToggleCheckButton(this,
"DrawTouch",
"Draw touch",
"touch_draw");
m_pReverseTouchCheckBox = new CCvarToggleCheckButton(
this,
"ReverseTouch",
"Reverse touch",
"touch_reverse" );
m_pTouchFilterCheckBox = new CCvarToggleCheckButton(
this,
"TouchFilter",
"Touch filter",
"touch_filter" );
m_pTouchAccelerationCheckBox = new CCvarToggleCheckButton(
this,
"TouchAccelerationCheckbox",
"Touch acceleration",
"touch_enable_accel" );
m_pTouchSensitivitySlider = new CCvarSlider( this, "Slider", "Touch sensitivity",
0.1f, 6.0f, "touch_sensitivity", true );
m_pTouchSensitivityLabel = new TextEntry(this, "SensitivityLabel");
m_pTouchSensitivityLabel->AddActionSignalTarget(this);
m_pTouchAccelExponentSlider = new CCvarSlider( this, "TouchAccelerationSlider", "Touch acceleration",
1.0f, 1.5f, "touch_accel", true );
m_pTouchAccelExponentLabel = new TextEntry(this, "TouchAccelerationLabel");
m_pTouchAccelExponentLabel->AddActionSignalTarget(this);
m_pTouchYawSensitivitySlider = new CCvarSlider( this, "TouchYawSlider", "#GameUI_JoystickYawSensitivity",
50.f, 300.f, "touch_yaw", true );
m_pTouchYawSensitivityPreLabel = new Label(this, "TouchYawSensitivityPreLabel", "#GameUI_JoystickLookSpeedYaw" );
m_pTouchYawSensitivityLabel = new TextEntry(this, "TouchYawSensitivityLabel");
m_pTouchYawSensitivityLabel->AddActionSignalTarget(this);
m_pTouchPitchSensitivitySlider = new CCvarSlider( this, "TouchPitchSlider", "#GameUI_JoystickPitchSensitivity",
50.f, 300.f, "touch_pitch", true );
m_pTouchPitchSensitivityPreLabel = new Label(this, "TouchPitchSensitivityPreLabel", "#GameUI_JoystickLookSpeedPitch" );
m_pTouchPitchSensitivityLabel = new TextEntry(this, "TouchPitchSensitivityLabel");
m_pTouchPitchSensitivityLabel->AddActionSignalTarget(this);
LoadControlSettings("Resource\\OptionsSubTouch.res");
UpdateLabel(m_pTouchSensitivitySlider, m_pTouchSensitivityLabel);
UpdateLabel(m_pTouchAccelExponentSlider, m_pTouchAccelExponentLabel);
UpdateLabel(m_pTouchYawSensitivitySlider, m_pTouchYawSensitivityLabel);
UpdateLabel(m_pTouchPitchSensitivitySlider, m_pTouchPitchSensitivityLabel);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubTouch::~COptionsSubTouch()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnResetData()
{
m_pReverseTouchCheckBox->Reset();
m_pTouchFilterCheckBox->Reset();
m_pTouchSensitivitySlider->Reset();
m_pTouchAccelExponentSlider->Reset();
m_pTouchYawSensitivitySlider->Reset();
m_pTouchPitchSensitivitySlider->Reset();
m_pTouchAccelerationCheckBox->Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnApplyChanges()
{
m_pReverseTouchCheckBox->ApplyChanges();
m_pTouchFilterCheckBox->ApplyChanges();
m_pTouchSensitivitySlider->ApplyChanges();
m_pTouchAccelExponentSlider->ApplyChanges();
m_pTouchYawSensitivitySlider->ApplyChanges();
m_pTouchPitchSensitivitySlider->ApplyChanges();
m_pTouchEnableCheckBox->ApplyChanges();
m_pTouchDrawCheckBox->ApplyChanges();
m_pTouchAccelerationCheckBox->ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose: sets background color & border
//-----------------------------------------------------------------------------
void COptionsSubTouch::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnControlModified(Panel *panel)
{
PostActionSignal(new KeyValues("ApplyButtonEnable"));
// the HasBeenModified() check is so that if the value is outside of the range of the
// slider, it won't use the slider to determine the display value but leave the
// real value that we determined in the constructor
if (panel == m_pTouchSensitivitySlider && m_pTouchSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchSensitivitySlider, m_pTouchSensitivityLabel );
else if (panel == m_pTouchAccelExponentSlider && m_pTouchAccelExponentSlider->HasBeenModified())
UpdateLabel( m_pTouchAccelExponentSlider, m_pTouchAccelExponentLabel );
else if (panel == m_pTouchYawSensitivitySlider && m_pTouchYawSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchYawSensitivitySlider, m_pTouchYawSensitivityLabel );
else if (panel == m_pTouchPitchSensitivitySlider && m_pTouchPitchSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchPitchSensitivitySlider, m_pTouchPitchSensitivityLabel );
else if (panel == m_pTouchAccelerationCheckBox)
{
m_pTouchAccelExponentSlider->SetEnabled(m_pTouchAccelerationCheckBox->IsSelected());
m_pTouchAccelExponentLabel->SetEnabled(m_pTouchAccelerationCheckBox->IsSelected());
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnTextChanged(Panel *panel)
{
if ( panel == m_pTouchSensitivityLabel )
{
char buf[64];
m_pTouchSensitivityLabel->GetText(buf, 64);
float fValue;
int numParsed = sscanf(buf, "%f", &fValue);
if ( ( numParsed == 1 ) && ( fValue >= 0.0f ) )
{
m_pTouchSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if ( panel == m_pTouchAccelExponentLabel )
{
char buf[64];
m_pTouchAccelExponentLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchAccelExponentSlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if( panel == m_pTouchPitchSensitivityLabel )
{
char buf[64];
m_pTouchPitchSensitivityLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchPitchSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if( panel == m_pTouchYawSensitivityLabel )
{
char buf[64];
m_pTouchYawSensitivityLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchYawSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
}
void COptionsSubTouch::UpdateLabel(CCvarSlider *slider, vgui::TextEntry *label)
{
char buf[64];
Q_snprintf(buf, sizeof( buf ), " %.2f", slider->GetSliderValue());
label->SetText(buf);
}
+81
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@@ -0,0 +1,81 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONS_SUB_TOUCH_H
#define OPTIONS_SUB_TOUCH_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
class CCvarNegateCheckButton;
class CKeyToggleCheckButton;
class CCvarToggleCheckButton;
class CCvarSlider;
namespace vgui
{
class Label;
class Panel;
}
//-----------------------------------------------------------------------------
// Purpose: Touch Details, Part of OptionsDialog
//-----------------------------------------------------------------------------
class COptionsSubTouch : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( COptionsSubTouch, vgui::PropertyPage );
public:
COptionsSubTouch(vgui::Panel *parent);
~COptionsSubTouch();
virtual void OnResetData();
virtual void OnApplyChanges();
protected:
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel );
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel )
{
OnControlModified( panel );
}
void UpdateLabel(CCvarSlider *slider, vgui::TextEntry *label);
private:
CCvarToggleCheckButton *m_pReverseTouchCheckBox;
CCvarToggleCheckButton *m_pTouchFilterCheckBox;
CCvarToggleCheckButton *m_pTouchRawCheckBox;
CCvarToggleCheckButton *m_pTouchAccelerationCheckBox;
CCvarToggleCheckButton *m_pTouchCheckBox;
CCvarToggleCheckButton *m_pTouchSouthpawCheckBox;
CCvarToggleCheckButton *m_pQuickInfoCheckBox;
CCvarToggleCheckButton *m_pTouchEnableCheckBox;
CCvarToggleCheckButton *m_pTouchDrawCheckBox;
CCvarSlider *m_pTouchSensitivitySlider;
vgui::TextEntry *m_pTouchSensitivityLabel;
CCvarSlider *m_pTouchAccelExponentSlider;
vgui::TextEntry *m_pTouchAccelExponentLabel;
CCvarSlider *m_pTouchYawSensitivitySlider;
vgui::Label *m_pTouchYawSensitivityPreLabel;
CCvarSlider *m_pTouchPitchSensitivitySlider;
vgui::Label *m_pTouchPitchSensitivityPreLabel;
vgui::TextEntry *m_pTouchYawSensitivityLabel;
vgui::TextEntry *m_pTouchPitchSensitivityLabel;
};
#endif // OPTIONS_SUB_TOUCH_H
+1
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@@ -91,6 +91,7 @@ def build(bld):
#'OptionsSubHaptics.cpp', [$WIN32] [$WIN32]
'OptionsSubKeyboard.cpp',
'OptionsSubMouse.cpp',
'OptionsSubTouch.cpp',
'OptionsSubMultiplayer.cpp',
'OptionsSubPortal.cpp',
'OptionsSubVideo.cpp',