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inputsystem: fix build with older sdl2 versions
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@ -20,9 +20,7 @@ int TouchSDLWatcher( void *userInfo, SDL_Event *event )
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{
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CInputSystem *pInputSystem = (CInputSystem *)userInfo;
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SDL_Window *window = SDL_GetWindowFromID(event->tfinger.windowID);
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if( !window )
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return 0;
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if( !event || !pInputSystem ) return 1;
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switch ( event->type ) {
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case SDL_FINGERDOWN:
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