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materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
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@@ -54,7 +54,6 @@ struct VertexLitGeneric_DX9_Vars_t
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int m_nFlashlightNoLambert;
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int m_nFlashlightTexture;
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int m_nFlashlightTextureFrame;
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int m_nLightmap;
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int m_nSelfIllumTint;
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int m_nSelfIllumFresnel;
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@@ -68,7 +67,6 @@ struct VertexLitGeneric_DX9_Vars_t
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int m_nPhongWarpTexture;
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int m_nPhongBoost;
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int m_nPhongFresnelRanges;
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int m_nPhongExponentFactor;
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int m_nSelfIllumEnvMapMask_Alpha;
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int m_nAmbientOnly;
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int m_nHDRColorScale;
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@@ -132,6 +130,7 @@ struct VertexLitGeneric_DX9_Vars_t
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int m_nBlendTintByBaseAlpha;
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int m_nTintReplacesBaseColor;
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};
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void InitParamsVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info );
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