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Update threadtools.inl
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@ -321,7 +321,8 @@ INLINE_ON_PS3 void CThread::Stop(int exitCode)
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}
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else
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{
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throw exitCode;
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pthread_exit((void*)(intptr_t)exitCode);
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}
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#else
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AssertMsg( false, "Called CThread::Stop() for a platform that doesn't have it!\n");
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