materialsystem: threaded optimizations, fix mat_queue_mode on some android devices

This commit is contained in:
nillerusr
2023-01-14 15:53:33 +03:00
parent 3458c36d5a
commit a15db00bc0
8 changed files with 66 additions and 140 deletions
-53
View File
@@ -485,59 +485,6 @@ bool ReleaseThreadHandle( ThreadHandle_t hThread )
//
//-----------------------------------------------------------------------------
void ThreadSleep(unsigned nMilliseconds)
{
#ifdef _WIN32
#ifdef _WIN32_PC
static bool bInitialized = false;
if ( !bInitialized )
{
bInitialized = true;
// Set the timer resolution to 1 ms (default is 10.0, 15.6, 2.5, 1.0 or
// some other value depending on hardware and software) so that we can
// use Sleep( 1 ) to avoid wasting CPU time without missing our frame
// rate.
timeBeginPeriod( 1 );
}
#endif
Sleep( nMilliseconds );
#elif PS3
if( nMilliseconds == 0 )
{
// sys_ppu_thread_yield doesn't seem to function properly, so sleep instead.
// sys_timer_usleep( 60 );
sys_ppu_thread_yield();
}
else
{
sys_timer_usleep( nMilliseconds * 1000 );
}
#elif defined(POSIX)
usleep( nMilliseconds * 1000 );
#endif
}
//-----------------------------------------------------------------------------
void ThreadNanoSleep(unsigned ns)
{
#ifdef _WIN32
// ceil
Sleep( ( ns + 999 ) / 1000 );
#elif PS3
sys_timer_usleep( ns );
#elif defined(POSIX)
struct timespec tm;
tm.tv_sec = 0;
tm.tv_nsec = ns;
nanosleep( &tm, NULL );
#endif
}
//-----------------------------------------------------------------------------
#ifndef ThreadGetCurrentId
ThreadId_t ThreadGetCurrentId()
{