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amd64: fix multithread, fix vgui, fix physmodels
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@@ -585,7 +585,7 @@ private:
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CUtlVector<HCoroutine> m_VecCoroutineStack;
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};
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CThreadLocalPtr< CCoroutineMgr > g_ThreadLocalCoroutineMgr;
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CTHREADLOCALPTR(CCoroutineMgr) g_ThreadLocalCoroutineMgr;
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CUtlVector< CCoroutineMgr * > g_VecPCoroutineMgr;
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CThreadMutex g_ThreadMutexCoroutineMgr;
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@@ -610,7 +610,7 @@ void Coroutine_ReleaseThreadMemory()
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{
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AUTO_LOCK( g_ThreadMutexCoroutineMgr );
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if ( g_ThreadLocalCoroutineMgr != NULL )
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if ( g_ThreadLocalCoroutineMgr != static_cast<const void*>( nullptr ) )
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{
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int iCoroutineMgr = g_VecPCoroutineMgr.Find( g_ThreadLocalCoroutineMgr );
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delete g_VecPCoroutineMgr[iCoroutineMgr];
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