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amd64: fix multithread, fix vgui, fix physmodels
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@@ -150,8 +150,8 @@ void PointCameraSetupVisibility( CBaseEntity *pPlayer, int area, unsigned char *
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pCameraEnt->SetActive( false );
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}
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int nNext;
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for ( int i = g_InfoCameraLinkList.Head(); i != g_InfoCameraLinkList.InvalidIndex(); i = nNext )
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intp nNext;
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for ( intp i = g_InfoCameraLinkList.Head(); i != g_InfoCameraLinkList.InvalidIndex(); i = nNext )
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{
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nNext = g_InfoCameraLinkList.Next( i );
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