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Add proportionality support for GameUI panels (#35)
* Add proportionality support for GameUI panels * Add Android platform define * Fix button wrong state on fast clicking Co-authored-by: JusicP <slender87844@gmail.com>
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@@ -53,20 +53,20 @@ CCvarSlider::CCvarSlider( Panel *parent, const char *panelName, char const *capt
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void CCvarSlider::SetupSlider( float minValue, float maxValue, const char *cvarname, bool bAllowOutOfRange )
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{
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// make sure min/max don't go outside cvar range if there's one
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ConVarRef var( cvarname, true );
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if ( var.IsValid() )
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{
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float flCVarMin;
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if ( var.GetMin( flCVarMin ) )
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{
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minValue = m_bUseConVarMinMax ? flCVarMin : MAX( minValue, flCVarMin );
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}
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float flCVarMax;
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if ( var.GetMax( flCVarMax ) )
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{
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maxValue = m_bUseConVarMinMax ? flCVarMax : MIN( maxValue, flCVarMax );
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}
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}
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//ConVarRef var( cvarname, true );
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//if ( var.IsValid() )
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//{
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// float flCVarMin;
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// if ( var.GetMin( flCVarMin ) )
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// {
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// minValue = m_bUseConVarMinMax ? flCVarMin : MAX( minValue, flCVarMin );
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// }
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// float flCVarMax;
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// if ( var.GetMax( flCVarMax ) )
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// {
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// maxValue = m_bUseConVarMinMax ? flCVarMax : MIN( maxValue, flCVarMax );
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// }
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//}
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m_flMinValue = minValue;
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m_flMaxValue = maxValue;
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