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add wscripts for unittests
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Unit test program for testing of tier0 libraries
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "unitlib/unitlib.h"
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#include "appframework/IAppSystem.h"
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//-----------------------------------------------------------------------------
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// Used to connect/disconnect the DLL
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//-----------------------------------------------------------------------------
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class CTier0TestAppSystem : public CTier0AppSystem< IAppSystem >
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{
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typedef CTier0AppSystem< IAppSystem > BaseClass;
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public:
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virtual bool Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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return true;
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}
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virtual InitReturnVal_t Init()
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{
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return INIT_OK;
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}
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virtual void Shutdown()
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{
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BaseClass::Shutdown();
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}
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};
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USE_UNITTEST_APPSYSTEM( CTier0TestAppSystem )
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Executable
+39
@@ -0,0 +1,39 @@
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'tier0test'
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def options(opt):
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return
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def configure(conf):
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conf.define('TIER1TEST_EXPORTS', 1)
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def build(bld):
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source = ['tier0test.cpp']
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includes = ['../../public', '../../public/tier0']
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defines = []
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libs = ['tier0','tier1','unitlib']
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if bld.env.DEST_OS != 'win32':
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libs += [ 'DL', 'LOG' ]
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else:
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libs += ['USER32', 'SHELL32']
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install_path = bld.env.TESTDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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