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update thirdparty, add build script
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Vendored
+142
@@ -0,0 +1,142 @@
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#ifndef CRYPTOPP_WINPIPES_H
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#define CRYPTOPP_WINPIPES_H
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#include "config.h"
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#ifdef WINDOWS_PIPES_AVAILABLE
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#include "network.h"
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#include "queue.h"
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#include <winsock2.h>
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NAMESPACE_BEGIN(CryptoPP)
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//! Windows Handle
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class WindowsHandle
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{
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public:
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WindowsHandle(HANDLE h = INVALID_HANDLE_VALUE, bool own=false);
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WindowsHandle(const WindowsHandle &h) : m_h(h.m_h), m_own(false) {}
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virtual ~WindowsHandle();
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bool GetOwnership() const {return m_own;}
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void SetOwnership(bool own) {m_own = own;}
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operator HANDLE() {return m_h;}
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HANDLE GetHandle() const {return m_h;}
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bool HandleValid() const;
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void AttachHandle(HANDLE h, bool own=false);
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HANDLE DetachHandle();
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void CloseHandle();
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protected:
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virtual void HandleChanged() {}
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HANDLE m_h;
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bool m_own;
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};
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//! Windows Pipe
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class WindowsPipe
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{
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public:
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class Err : public OS_Error
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{
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public:
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Err(HANDLE h, const std::string& operation, int error);
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HANDLE GetHandle() const {return m_h;}
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private:
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HANDLE m_h;
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};
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protected:
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virtual HANDLE GetHandle() const =0;
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virtual void HandleError(const char *operation) const;
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void CheckAndHandleError(const char *operation, BOOL result) const
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{assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);}
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};
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//! pipe-based implementation of NetworkReceiver
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class WindowsPipeReceiver : public WindowsPipe, public NetworkReceiver
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{
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public:
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WindowsPipeReceiver();
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bool MustWaitForResult() {return true;}
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bool Receive(byte* buf, size_t bufLen);
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unsigned int GetReceiveResult();
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bool EofReceived() const {return m_eofReceived;}
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unsigned int GetMaxWaitObjectCount() const {return 1;}
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void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
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private:
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WindowsHandle m_event;
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OVERLAPPED m_overlapped;
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bool m_resultPending;
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DWORD m_lastResult;
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bool m_eofReceived;
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};
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//! pipe-based implementation of NetworkSender
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class WindowsPipeSender : public WindowsPipe, public NetworkSender
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{
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public:
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WindowsPipeSender();
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bool MustWaitForResult() {return true;}
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void Send(const byte* buf, size_t bufLen);
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unsigned int GetSendResult();
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bool MustWaitForEof() { return false; }
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void SendEof() {}
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unsigned int GetMaxWaitObjectCount() const {return 1;}
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void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
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private:
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WindowsHandle m_event;
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OVERLAPPED m_overlapped;
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bool m_resultPending;
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DWORD m_lastResult;
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};
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//! Windows Pipe Source
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class WindowsPipeSource : public WindowsHandle, public NetworkSource, public WindowsPipeReceiver
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{
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public:
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WindowsPipeSource(HANDLE h=INVALID_HANDLE_VALUE, bool pumpAll=false, BufferedTransformation *attachment=NULL)
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: WindowsHandle(h), NetworkSource(attachment)
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{
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if (pumpAll)
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PumpAll();
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}
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NetworkSource::GetMaxWaitObjectCount;
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NetworkSource::GetWaitObjects;
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private:
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HANDLE GetHandle() const {return WindowsHandle::GetHandle();}
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NetworkReceiver & AccessReceiver() {return *this;}
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};
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//! Windows Pipe Sink
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class WindowsPipeSink : public WindowsHandle, public NetworkSink, public WindowsPipeSender
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{
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public:
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WindowsPipeSink(HANDLE h=INVALID_HANDLE_VALUE, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024)
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: WindowsHandle(h), NetworkSink(maxBufferSize, autoFlushBound) {}
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NetworkSink::GetMaxWaitObjectCount;
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NetworkSink::GetWaitObjects;
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private:
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HANDLE GetHandle() const {return WindowsHandle::GetHandle();}
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NetworkSender & AccessSender() {return *this;}
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};
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NAMESPACE_END
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#endif
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#endif
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